Commit 18327976 authored by Chris Jones's avatar Chris Jones
Browse files

Bug 648484, part 7: Implement a very basic shadow container layer for D3D10,...

Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
parent 45568377
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+51 −1
Original line number Diff line number Diff line
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 * ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 *
@@ -375,5 +375,55 @@ ContainerLayerD3D10::Validate()
  }
}

ShadowContainerLayerD3D10::ShadowContainerLayerD3D10(LayerManagerD3D10 *aManager) 
  : ShadowContainerLayer(aManager, NULL)
  , LayerD3D10(aManager)
{
  mImplData = static_cast<LayerD3D10*>(this);
}

ShadowContainerLayerD3D10::~ShadowContainerLayerD3D10() {}

void
ShadowContainerLayerD3D10::InsertAfter(Layer* aChild, Layer* aAfter)
{
  mFirstChild = aChild;
}

void
ShadowContainerLayerD3D10::RemoveChild(Layer* aChild)
{

}

void
ShadowContainerLayerD3D10::ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
{
  DefaultComputeEffectiveTransforms(aTransformToSurface);
}

LayerD3D10*
ShadowContainerLayerD3D10::GetFirstChildD3D10()
{
  return static_cast<LayerD3D10*>(mFirstChild->ImplData());
}

void
ShadowContainerLayerD3D10::RenderLayer()
{
  LayerD3D10* layerToRender = GetFirstChildD3D10();
  layerToRender->RenderLayer();
}

void
ShadowContainerLayerD3D10::Validate()
{
}
 
void
ShadowContainerLayerD3D10::LayerManagerDestroyed()
{
}

} /* layers */
} /* mozilla */
+28 −1
Original line number Diff line number Diff line
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 * ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 *
@@ -73,6 +73,33 @@ public:
  }
};

// This is a bare-bones implementation of a container layer, only
// enough to contain a shadow "window texture".  This impl doesn't
// honor the transform/cliprect/etc. when rendering.
class ShadowContainerLayerD3D10 : public ShadowContainerLayer,
                                  public LayerD3D10
{
public:
  ShadowContainerLayerD3D10(LayerManagerD3D10 *aManager);
  ~ShadowContainerLayerD3D10();

  void InsertAfter(Layer* aChild, Layer* aAfter);

  void RemoveChild(Layer* aChild);

  virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface);

  /* LayerD3D10 implementation */
  virtual LayerD3D10 *GetFirstChildD3D10();
  virtual Layer* GetLayer() { return this; }
  virtual void RenderLayer();
  virtual void Validate();
  virtual void LayerManagerDestroyed();

private:
    
};

} /* layers */
} /* mozilla */

+1 −0
Original line number Diff line number Diff line
@@ -38,6 +38,7 @@
#ifndef GFX_LAYERMANAGERD3D10_H
#define GFX_LAYERMANAGERD3D10_H

#include "mozilla/layers/ShadowLayers.h"
#include "Layers.h"

#include <windows.h>