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Bug 1825293 - Treat alpha textures as luminance for bitmap data. r=aosmond
For cases where bitmaps are compressed down to alpha textures, the underlying assumption is that these were supposed to be treated as luminance data as well in the shader, or rather, the alpha represents both the opacity and intensity. We weren't properly swizzling in the shader to accomplish this. This fixes that. Differential Revision: https://phabricator.services.mozilla.com/D176986