Loading gfx/2d/DrawTargetD2D.h +2 −2 Original line number Diff line number Diff line Loading @@ -147,7 +147,7 @@ public: private: TemporaryRef<ID2D1Bitmap> DrawTargetD2D::GetBitmapForSurface(SourceSurface *aSurface, GetBitmapForSurface(SourceSurface *aSurface, Rect &aSource); friend class AutoSaveRestoreClippedOut; friend class SourceSurfaceD2DTarget; Loading gfx/2d/RadialGradientEffectD2D1.cpp +7 −6 Original line number Diff line number Diff line Loading @@ -264,12 +264,13 @@ HRESULT RadialGradientEffectD2D1::Register(ID2D1Factory1 *aFactory) { D2D1_PROPERTY_BINDING bindings[] = { D2D1_VALUE_TYPE_BINDING(L"StopCollection", &SetStopCollection, &GetStopCollection), D2D1_VALUE_TYPE_BINDING(L"Center1", &SetCenter1, &GetCenter1), D2D1_VALUE_TYPE_BINDING(L"Center2", &SetCenter2, &GetCenter2), D2D1_VALUE_TYPE_BINDING(L"Radius1", &SetRadius1, &GetRadius1), D2D1_VALUE_TYPE_BINDING(L"Radius2", &SetRadius2, &GetRadius2), D2D1_VALUE_TYPE_BINDING(L"Transform", &SetTransform, &GetTransform) D2D1_VALUE_TYPE_BINDING(L"StopCollection", &RadialGradientEffectD2D1::SetStopCollection, &RadialGradientEffectD2D1::GetStopCollection), D2D1_VALUE_TYPE_BINDING(L"Center1", &RadialGradientEffectD2D1::SetCenter1, &RadialGradientEffectD2D1::GetCenter1), D2D1_VALUE_TYPE_BINDING(L"Center2", &RadialGradientEffectD2D1::SetCenter2, &RadialGradientEffectD2D1::GetCenter2), D2D1_VALUE_TYPE_BINDING(L"Radius1", &RadialGradientEffectD2D1::SetRadius1, &RadialGradientEffectD2D1::GetRadius1), D2D1_VALUE_TYPE_BINDING(L"Radius2", &RadialGradientEffectD2D1::SetRadius2, &RadialGradientEffectD2D1::GetRadius2), D2D1_VALUE_TYPE_BINDING(L"Transform", &RadialGradientEffectD2D1::SetTransform, &RadialGradientEffectD2D1::GetTransform) }; HRESULT hr = aFactory->RegisterEffectFromString(CLSID_RadialGradientEffect, kXmlDescription, bindings, ARRAYSIZE(bindings), CreateEffect); Loading gfx/2d/RadialGradientEffectD2D1.h +3 −2 Original line number Diff line number Diff line Loading @@ -11,6 +11,7 @@ #include <d2d1effecthelpers.h> #include "2D.h" #include "mozilla/Attributes.h" // {97143DC6-CBC4-4DD4-A8BA-13342B0BA46D} DEFINE_GUID(CLSID_RadialGradientEffect, Loading @@ -37,7 +38,7 @@ enum { RADIAL_PROP_TRANSFORM }; class RadialGradientEffectD2D1 : public ID2D1EffectImpl class RadialGradientEffectD2D1 MOZ_FINAL : public ID2D1EffectImpl , public ID2D1DrawTransform { public: Loading gfx/skia/src/ports/SkThread_win.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -36,7 +36,7 @@ void sk_membar_aquire__after_atomic_dec() { } int32_t sk_atomic_conditional_inc(int32_t* addr) { while (true) { LONG value = static_cast<LONG const volatile&>(*addr); LONG value = static_cast<int32_t const volatile&>(*addr); if (value == 0) { return 0; } Loading mfbt/Assertions.h +82 −33 Original line number Diff line number Diff line Loading @@ -133,55 +133,93 @@ extern "C" { #endif /* * MOZ_CRASH crashes the program, plain and simple, in a Breakpad-compatible * way, in both debug and release builds. * Prints |s| as an assertion failure (using file and ln as the location of the * assertion) to the standard debug-output channel. * * MOZ_CRASH is a good solution for "handling" failure cases when you're * unwilling or unable to handle them more cleanly -- for OOM, for likely memory * corruption, and so on. It's also a good solution if you need safe behavior * in release builds as well as debug builds. But if the failure is one that * should be debugged and fixed, MOZ_ASSERT is generally preferable. * Usually you should use MOZ_ASSERT or MOZ_CRASH instead of this method. This * method is primarily for internal use in this header, and only secondarily * for use in implementing release-build assertions. */ static MOZ_ALWAYS_INLINE void MOZ_ReportAssertionFailure(const char* s, const char* file, int ln) { #ifdef ANDROID __android_log_print(ANDROID_LOG_FATAL, "MOZ_Assert", "Assertion failure: %s, at %s:%d\n", s, file, ln); #else fprintf(stderr, "Assertion failure: %s, at %s:%d\n", s, file, ln); fflush(stderr); #endif } static MOZ_ALWAYS_INLINE void MOZ_ReportCrash(const char* s, const char* file, int ln) { #ifdef ANDROID __android_log_print(ANDROID_LOG_FATAL, "MOZ_CRASH", "Hit MOZ_CRASH(%s) at %s:%d\n", s, file, ln); #else fprintf(stderr, "Hit MOZ_CRASH(%s) at %s:%d\n", s, file, ln); fflush(stderr); #endif } /** * MOZ_REALLY_CRASH is used in the implementation of MOZ_CRASH(). You should * call MOZ_CRASH instead. */ #if defined(_MSC_VER) /* * On MSVC use the __debugbreak compiler intrinsic, which produces an inline * (not nested in a system function) breakpoint. This distinctively invokes * Breakpad without requiring system library symbols on all stack-processing * machines, as a nested breakpoint would require. We use TerminateProcess * with the exit code aborting would generate because we don't want to invoke * atexit handlers, destructors, library unload handlers, and so on when our * process might be in a compromised state. We don't use abort() because * it'd cause Windows to annoyingly pop up the process error dialog multiple * times. See bug 345118 and bug 426163. * machines, as a nested breakpoint would require. * * We use TerminateProcess with the exit code aborting would generate * because we don't want to invoke atexit handlers, destructors, library * unload handlers, and so on when our process might be in a compromised * state. * * We don't use abort() because it'd cause Windows to annoyingly pop up the * process error dialog multiple times. See bug 345118 and bug 426163. * * We follow TerminateProcess() with a call to MOZ_NoReturn() so that the * compiler doesn't hassle us to provide a return statement after a * MOZ_REALLY_CRASH() call. * * (Technically these are Windows requirements, not MSVC requirements. But * practically you need MSVC for debugging, and we only ship builds created * by MSVC, so doing it this way reduces complexity.) */ __declspec(noreturn) __inline void MOZ_NoReturn() {} # ifdef __cplusplus # define MOZ_CRASH() \ # define MOZ_REALLY_CRASH() \ do { \ __debugbreak(); \ *((volatile int*) NULL) = 123; \ ::TerminateProcess(::GetCurrentProcess(), 3); \ ::MOZ_NoReturn(); \ } while (0) # else # define MOZ_CRASH() \ # define MOZ_REALLY_CRASH() \ do { \ __debugbreak(); \ *((volatile int*) NULL) = 123; \ TerminateProcess(GetCurrentProcess(), 3); \ MOZ_NoReturn(); \ } while (0) # endif #else # ifdef __cplusplus # define MOZ_CRASH() \ # define MOZ_REALLY_CRASH() \ do { \ *((volatile int*) NULL) = 123; \ ::abort(); \ } while (0) # else # define MOZ_CRASH() \ # define MOZ_REALLY_CRASH() \ do { \ *((volatile int*) NULL) = 123; \ abort(); \ Loading @@ -190,24 +228,35 @@ extern "C" { #endif /* * Prints |s| as an assertion failure (using file and ln as the location of the * assertion) to the standard debug-output channel. * MOZ_CRASH([explanation-string]) crashes the program, plain and simple, in a * Breakpad-compatible way, in both debug and release builds. * * MOZ_CRASH is a good solution for "handling" failure cases when you're * unwilling or unable to handle them more cleanly -- for OOM, for likely memory * corruption, and so on. It's also a good solution if you need safe behavior * in release builds as well as debug builds. But if the failure is one that * should be debugged and fixed, MOZ_ASSERT is generally preferable. * * Usually you should use MOZ_ASSERT instead of this method. This method is * primarily for internal use in this header, and only secondarily for use in * implementing release-build assertions. * The optional explanation-string, if provided, must be a string literal * explaining why we're crashing. This argument is intended for use with * MOZ_CRASH() calls whose rationale is non-obvious; don't use it if it's * obvious why we're crashing. * * If we're a DEBUG build and we crash at a MOZ_CRASH which provides an * explanation-string, we print the string to stderr. Otherwise, we don't * print anything; this is because we want MOZ_CRASH to be 100% safe in release * builds, and it's hard to print to stderr safely when memory might have been * corrupted. */ static MOZ_ALWAYS_INLINE void MOZ_ReportAssertionFailure(const char* s, const char* file, int ln) { #ifdef ANDROID __android_log_print(ANDROID_LOG_FATAL, "MOZ_Assert", "Assertion failure: %s, at %s:%d\n", s, file, ln); #ifndef DEBUG # define MOZ_CRASH(...) MOZ_REALLY_CRASH() #else fprintf(stderr, "Assertion failure: %s, at %s:%d\n", s, file, ln); fflush(stderr); # define MOZ_CRASH(...) \ do { \ MOZ_ReportCrash("" __VA_ARGS__, __FILE__, __LINE__); \ MOZ_REALLY_CRASH(); \ } while(0) #endif } #ifdef __cplusplus } /* extern "C" */ Loading Loading @@ -251,7 +300,7 @@ MOZ_ReportAssertionFailure(const char* s, const char* file, int ln) do { \ if (MOZ_UNLIKELY(!(expr))) { \ MOZ_ReportAssertionFailure(#expr, __FILE__, __LINE__); \ MOZ_CRASH(); \ MOZ_REALLY_CRASH(); \ } \ } while (0) /* Now the two-argument form. */ Loading @@ -259,7 +308,7 @@ MOZ_ReportAssertionFailure(const char* s, const char* file, int ln) do { \ if (MOZ_UNLIKELY(!(expr))) { \ MOZ_ReportAssertionFailure(#expr " (" explain ")", __FILE__, __LINE__); \ MOZ_CRASH(); \ MOZ_REALLY_CRASH(); \ } \ } while (0) /* And now, helper macrology up the wazoo. */ Loading Loading
gfx/2d/DrawTargetD2D.h +2 −2 Original line number Diff line number Diff line Loading @@ -147,7 +147,7 @@ public: private: TemporaryRef<ID2D1Bitmap> DrawTargetD2D::GetBitmapForSurface(SourceSurface *aSurface, GetBitmapForSurface(SourceSurface *aSurface, Rect &aSource); friend class AutoSaveRestoreClippedOut; friend class SourceSurfaceD2DTarget; Loading
gfx/2d/RadialGradientEffectD2D1.cpp +7 −6 Original line number Diff line number Diff line Loading @@ -264,12 +264,13 @@ HRESULT RadialGradientEffectD2D1::Register(ID2D1Factory1 *aFactory) { D2D1_PROPERTY_BINDING bindings[] = { D2D1_VALUE_TYPE_BINDING(L"StopCollection", &SetStopCollection, &GetStopCollection), D2D1_VALUE_TYPE_BINDING(L"Center1", &SetCenter1, &GetCenter1), D2D1_VALUE_TYPE_BINDING(L"Center2", &SetCenter2, &GetCenter2), D2D1_VALUE_TYPE_BINDING(L"Radius1", &SetRadius1, &GetRadius1), D2D1_VALUE_TYPE_BINDING(L"Radius2", &SetRadius2, &GetRadius2), D2D1_VALUE_TYPE_BINDING(L"Transform", &SetTransform, &GetTransform) D2D1_VALUE_TYPE_BINDING(L"StopCollection", &RadialGradientEffectD2D1::SetStopCollection, &RadialGradientEffectD2D1::GetStopCollection), D2D1_VALUE_TYPE_BINDING(L"Center1", &RadialGradientEffectD2D1::SetCenter1, &RadialGradientEffectD2D1::GetCenter1), D2D1_VALUE_TYPE_BINDING(L"Center2", &RadialGradientEffectD2D1::SetCenter2, &RadialGradientEffectD2D1::GetCenter2), D2D1_VALUE_TYPE_BINDING(L"Radius1", &RadialGradientEffectD2D1::SetRadius1, &RadialGradientEffectD2D1::GetRadius1), D2D1_VALUE_TYPE_BINDING(L"Radius2", &RadialGradientEffectD2D1::SetRadius2, &RadialGradientEffectD2D1::GetRadius2), D2D1_VALUE_TYPE_BINDING(L"Transform", &RadialGradientEffectD2D1::SetTransform, &RadialGradientEffectD2D1::GetTransform) }; HRESULT hr = aFactory->RegisterEffectFromString(CLSID_RadialGradientEffect, kXmlDescription, bindings, ARRAYSIZE(bindings), CreateEffect); Loading
gfx/2d/RadialGradientEffectD2D1.h +3 −2 Original line number Diff line number Diff line Loading @@ -11,6 +11,7 @@ #include <d2d1effecthelpers.h> #include "2D.h" #include "mozilla/Attributes.h" // {97143DC6-CBC4-4DD4-A8BA-13342B0BA46D} DEFINE_GUID(CLSID_RadialGradientEffect, Loading @@ -37,7 +38,7 @@ enum { RADIAL_PROP_TRANSFORM }; class RadialGradientEffectD2D1 : public ID2D1EffectImpl class RadialGradientEffectD2D1 MOZ_FINAL : public ID2D1EffectImpl , public ID2D1DrawTransform { public: Loading
gfx/skia/src/ports/SkThread_win.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -36,7 +36,7 @@ void sk_membar_aquire__after_atomic_dec() { } int32_t sk_atomic_conditional_inc(int32_t* addr) { while (true) { LONG value = static_cast<LONG const volatile&>(*addr); LONG value = static_cast<int32_t const volatile&>(*addr); if (value == 0) { return 0; } Loading
mfbt/Assertions.h +82 −33 Original line number Diff line number Diff line Loading @@ -133,55 +133,93 @@ extern "C" { #endif /* * MOZ_CRASH crashes the program, plain and simple, in a Breakpad-compatible * way, in both debug and release builds. * Prints |s| as an assertion failure (using file and ln as the location of the * assertion) to the standard debug-output channel. * * MOZ_CRASH is a good solution for "handling" failure cases when you're * unwilling or unable to handle them more cleanly -- for OOM, for likely memory * corruption, and so on. It's also a good solution if you need safe behavior * in release builds as well as debug builds. But if the failure is one that * should be debugged and fixed, MOZ_ASSERT is generally preferable. * Usually you should use MOZ_ASSERT or MOZ_CRASH instead of this method. This * method is primarily for internal use in this header, and only secondarily * for use in implementing release-build assertions. */ static MOZ_ALWAYS_INLINE void MOZ_ReportAssertionFailure(const char* s, const char* file, int ln) { #ifdef ANDROID __android_log_print(ANDROID_LOG_FATAL, "MOZ_Assert", "Assertion failure: %s, at %s:%d\n", s, file, ln); #else fprintf(stderr, "Assertion failure: %s, at %s:%d\n", s, file, ln); fflush(stderr); #endif } static MOZ_ALWAYS_INLINE void MOZ_ReportCrash(const char* s, const char* file, int ln) { #ifdef ANDROID __android_log_print(ANDROID_LOG_FATAL, "MOZ_CRASH", "Hit MOZ_CRASH(%s) at %s:%d\n", s, file, ln); #else fprintf(stderr, "Hit MOZ_CRASH(%s) at %s:%d\n", s, file, ln); fflush(stderr); #endif } /** * MOZ_REALLY_CRASH is used in the implementation of MOZ_CRASH(). You should * call MOZ_CRASH instead. */ #if defined(_MSC_VER) /* * On MSVC use the __debugbreak compiler intrinsic, which produces an inline * (not nested in a system function) breakpoint. This distinctively invokes * Breakpad without requiring system library symbols on all stack-processing * machines, as a nested breakpoint would require. We use TerminateProcess * with the exit code aborting would generate because we don't want to invoke * atexit handlers, destructors, library unload handlers, and so on when our * process might be in a compromised state. We don't use abort() because * it'd cause Windows to annoyingly pop up the process error dialog multiple * times. See bug 345118 and bug 426163. * machines, as a nested breakpoint would require. * * We use TerminateProcess with the exit code aborting would generate * because we don't want to invoke atexit handlers, destructors, library * unload handlers, and so on when our process might be in a compromised * state. * * We don't use abort() because it'd cause Windows to annoyingly pop up the * process error dialog multiple times. See bug 345118 and bug 426163. * * We follow TerminateProcess() with a call to MOZ_NoReturn() so that the * compiler doesn't hassle us to provide a return statement after a * MOZ_REALLY_CRASH() call. * * (Technically these are Windows requirements, not MSVC requirements. But * practically you need MSVC for debugging, and we only ship builds created * by MSVC, so doing it this way reduces complexity.) */ __declspec(noreturn) __inline void MOZ_NoReturn() {} # ifdef __cplusplus # define MOZ_CRASH() \ # define MOZ_REALLY_CRASH() \ do { \ __debugbreak(); \ *((volatile int*) NULL) = 123; \ ::TerminateProcess(::GetCurrentProcess(), 3); \ ::MOZ_NoReturn(); \ } while (0) # else # define MOZ_CRASH() \ # define MOZ_REALLY_CRASH() \ do { \ __debugbreak(); \ *((volatile int*) NULL) = 123; \ TerminateProcess(GetCurrentProcess(), 3); \ MOZ_NoReturn(); \ } while (0) # endif #else # ifdef __cplusplus # define MOZ_CRASH() \ # define MOZ_REALLY_CRASH() \ do { \ *((volatile int*) NULL) = 123; \ ::abort(); \ } while (0) # else # define MOZ_CRASH() \ # define MOZ_REALLY_CRASH() \ do { \ *((volatile int*) NULL) = 123; \ abort(); \ Loading @@ -190,24 +228,35 @@ extern "C" { #endif /* * Prints |s| as an assertion failure (using file and ln as the location of the * assertion) to the standard debug-output channel. * MOZ_CRASH([explanation-string]) crashes the program, plain and simple, in a * Breakpad-compatible way, in both debug and release builds. * * MOZ_CRASH is a good solution for "handling" failure cases when you're * unwilling or unable to handle them more cleanly -- for OOM, for likely memory * corruption, and so on. It's also a good solution if you need safe behavior * in release builds as well as debug builds. But if the failure is one that * should be debugged and fixed, MOZ_ASSERT is generally preferable. * * Usually you should use MOZ_ASSERT instead of this method. This method is * primarily for internal use in this header, and only secondarily for use in * implementing release-build assertions. * The optional explanation-string, if provided, must be a string literal * explaining why we're crashing. This argument is intended for use with * MOZ_CRASH() calls whose rationale is non-obvious; don't use it if it's * obvious why we're crashing. * * If we're a DEBUG build and we crash at a MOZ_CRASH which provides an * explanation-string, we print the string to stderr. Otherwise, we don't * print anything; this is because we want MOZ_CRASH to be 100% safe in release * builds, and it's hard to print to stderr safely when memory might have been * corrupted. */ static MOZ_ALWAYS_INLINE void MOZ_ReportAssertionFailure(const char* s, const char* file, int ln) { #ifdef ANDROID __android_log_print(ANDROID_LOG_FATAL, "MOZ_Assert", "Assertion failure: %s, at %s:%d\n", s, file, ln); #ifndef DEBUG # define MOZ_CRASH(...) MOZ_REALLY_CRASH() #else fprintf(stderr, "Assertion failure: %s, at %s:%d\n", s, file, ln); fflush(stderr); # define MOZ_CRASH(...) \ do { \ MOZ_ReportCrash("" __VA_ARGS__, __FILE__, __LINE__); \ MOZ_REALLY_CRASH(); \ } while(0) #endif } #ifdef __cplusplus } /* extern "C" */ Loading Loading @@ -251,7 +300,7 @@ MOZ_ReportAssertionFailure(const char* s, const char* file, int ln) do { \ if (MOZ_UNLIKELY(!(expr))) { \ MOZ_ReportAssertionFailure(#expr, __FILE__, __LINE__); \ MOZ_CRASH(); \ MOZ_REALLY_CRASH(); \ } \ } while (0) /* Now the two-argument form. */ Loading @@ -259,7 +308,7 @@ MOZ_ReportAssertionFailure(const char* s, const char* file, int ln) do { \ if (MOZ_UNLIKELY(!(expr))) { \ MOZ_ReportAssertionFailure(#expr " (" explain ")", __FILE__, __LINE__); \ MOZ_CRASH(); \ MOZ_REALLY_CRASH(); \ } \ } while (0) /* And now, helper macrology up the wazoo. */ Loading