changes/bug24666
0 → 100644
+7
−0
+9
−25
+1
−1
+15
−0
+80
−2
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We've been seeing problems with destroy cells queues taking up a huge amount of RAM. We can mitigate this, since while a full packed destroy cell takes 514 bytes, we only need 5 bytes to remember a circuit ID and a reason. Fixes bug 24666. Bugfix on 0.2.5.1-alpha, when destroy cell queues were introduced.