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  • #25837
Closed (moved) (moved)
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Created Apr 18, 2018 by Georg Koppen@gk

Integrate fxc2 into our build setup for Windows Tor Browser builds

Starting with https://bugzilla.mozilla.org/show_bug.cgi?id=1365859 Mozilla is using a closed-source tool, called fxc, during the build to autocreate D3D11 shaders during the build.

We don't want to do that. So, tjr set down and wrote a tool, called fxc2 (https://github.com/tomrittervg/fxc2), that we can compile and then use during the build via wine(!) to do the autogeneration for us. See: https://bugzilla.mozilla.org/show_bug.cgi?id=1370007 for details.

We need to integrate that setup into our Windows build process for Tor Browser 8.

To upload designs, you'll need to enable LFS and have an admin enable hashed storage. More information
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