Loading src/lib/time/compat_time.h +96 −0 Original line number Diff line number Diff line Loading @@ -15,6 +15,102 @@ * of tens of milliseconds. */ /* Q: Should you use monotime or monotime_coarse as your source? * * A: Generally, you get better precision with monotime, but better * performance with monotime_coarse. * * Q: Should you use monotime_t or monotime_coarse_t directly? Should you use * usec? msec? "stamp units?" * * A: Using monotime_t and monotime_coarse_t directly is most time-efficient, * since no conversion needs to happen. But they can potentially use more * memory than you would need for a usec/msec/"stamp unit" count. * * Converting to usec or msec on some platforms, and working with them in * general, creates a risk of doing a 64-bit division. 64-bit division is * expensive on 32-bit platforms, which still do exist. * * The "stamp unit" type is designed to give a type that is cheap to convert * from monotime_coarse, has resolution of about 1-2ms, and fits nicely in a * 32-bit integer. Its downside is that it does not correspond directly * to a natural unit of time. * * There is not much point in using "coarse usec" or "coarse nsec", since the * current coarse monotime implementations give you on the order of * milliseconds of precision. * * Q: So, what backends is monotime_coarse using? * * A: Generally speaking, it uses "whatever monotonic-ish time implemenation * does not require a context switch." The various implementations provide * this by having a view of the current time in a read-only memory page that * is updated with a frequency corresponding to the kernel's tick count. * * On Windows, monotime_coarse uses GetCount64() [or GetTickCount() on * obsolete systems]. MSDN claims that the resolution is "typically in the * range of 10-16 msec", but it has said that for years. Storing * monotime_coarse_t uses 8 bytes. * * On OSX/iOS, monotime_coarse uses uses mach_approximate_time() where * available, and falls back to regular monotime. The precision is not * documented, but the implementation is open-source: it reads from a page * that the kernel updates. Storing monotime_coarse_t uses 8 bytes. * * On unixy systems, monotime_coarse uses clock_gettime() with * CLOCK_MONOTONIC_COARSE where available, and falls back to CLOCK_MONOTONIC. * It typically uses vdso tricks to read from a page that the kernel updates. * Its precision fixed, but you can get it with clock_getres(): on my Linux * desktop, it claims to be 1 msec, but it will depend on the system HZ * setting. Storing monotime_coarse_t uses 16 bytes. * * [TODO: Try CLOCK_MONOTONIC_FAST on foobsd.] * * Q: What backends is regular monotonic time using? * * A: In general, regular monotime uses something that requires a system call. * On platforms where system calls are cheap, you win! Otherwise, you lose. * * On Windows, monotonic time uses QuereyPerformanceCounter. Storing * monotime_t costs 8 bytes. * * On OSX/Apple, monotonic time uses mach_absolute_time. Storing * monotime_t costs 8 bytes. * * On unixy systems, monotonic time uses CLOCK_MONOTONIC. Storing * monotime_t costs 16 bytes. * * Q: Tell me about the costs of converting to a 64-bit nsec, usec, or msec * count. * * A: Windows, coarse: Cheap, since it's all multiplication. * * Windows, precise: Expensive on 32-bit: it needs 64-bit division. * * Apple, all: Expensive on 32-bit: it needs 64-bit division. * * Unixy, all: Fairly cheap, since the only division required is dividing * tv_nsec 1000, and nanoseconds-per-second fits in a 32-bit value. * * All, "timestamp units": Cheap everywhere: it never divides. * * Q: This is only somewhat related, but how much precision could I hope for * from a libevent time.? * * A: Actually, it's _very_ related if you're timing in order to have a * timeout happen. * * On Windows, it uses select: you could in theory have a microsecond * resolution, but it usually isn't that accurate. * * On OSX, iOS, and BSD, you have kqueue: You could in theory have a nanosecond * resolution, but it usually isn't that accurate. * * On Linux, you have epoll: It has a millisecond resolution. Some recent * Libevents can also use timerfd for higher resolution if * EVENT_BASE_FLAG_PRECISE_TIMER is set: Tor doesn't set that flag. */ #ifndef TOR_COMPAT_TIME_H #define TOR_COMPAT_TIME_H Loading Loading
src/lib/time/compat_time.h +96 −0 Original line number Diff line number Diff line Loading @@ -15,6 +15,102 @@ * of tens of milliseconds. */ /* Q: Should you use monotime or monotime_coarse as your source? * * A: Generally, you get better precision with monotime, but better * performance with monotime_coarse. * * Q: Should you use monotime_t or monotime_coarse_t directly? Should you use * usec? msec? "stamp units?" * * A: Using monotime_t and monotime_coarse_t directly is most time-efficient, * since no conversion needs to happen. But they can potentially use more * memory than you would need for a usec/msec/"stamp unit" count. * * Converting to usec or msec on some platforms, and working with them in * general, creates a risk of doing a 64-bit division. 64-bit division is * expensive on 32-bit platforms, which still do exist. * * The "stamp unit" type is designed to give a type that is cheap to convert * from monotime_coarse, has resolution of about 1-2ms, and fits nicely in a * 32-bit integer. Its downside is that it does not correspond directly * to a natural unit of time. * * There is not much point in using "coarse usec" or "coarse nsec", since the * current coarse monotime implementations give you on the order of * milliseconds of precision. * * Q: So, what backends is monotime_coarse using? * * A: Generally speaking, it uses "whatever monotonic-ish time implemenation * does not require a context switch." The various implementations provide * this by having a view of the current time in a read-only memory page that * is updated with a frequency corresponding to the kernel's tick count. * * On Windows, monotime_coarse uses GetCount64() [or GetTickCount() on * obsolete systems]. MSDN claims that the resolution is "typically in the * range of 10-16 msec", but it has said that for years. Storing * monotime_coarse_t uses 8 bytes. * * On OSX/iOS, monotime_coarse uses uses mach_approximate_time() where * available, and falls back to regular monotime. The precision is not * documented, but the implementation is open-source: it reads from a page * that the kernel updates. Storing monotime_coarse_t uses 8 bytes. * * On unixy systems, monotime_coarse uses clock_gettime() with * CLOCK_MONOTONIC_COARSE where available, and falls back to CLOCK_MONOTONIC. * It typically uses vdso tricks to read from a page that the kernel updates. * Its precision fixed, but you can get it with clock_getres(): on my Linux * desktop, it claims to be 1 msec, but it will depend on the system HZ * setting. Storing monotime_coarse_t uses 16 bytes. * * [TODO: Try CLOCK_MONOTONIC_FAST on foobsd.] * * Q: What backends is regular monotonic time using? * * A: In general, regular monotime uses something that requires a system call. * On platforms where system calls are cheap, you win! Otherwise, you lose. * * On Windows, monotonic time uses QuereyPerformanceCounter. Storing * monotime_t costs 8 bytes. * * On OSX/Apple, monotonic time uses mach_absolute_time. Storing * monotime_t costs 8 bytes. * * On unixy systems, monotonic time uses CLOCK_MONOTONIC. Storing * monotime_t costs 16 bytes. * * Q: Tell me about the costs of converting to a 64-bit nsec, usec, or msec * count. * * A: Windows, coarse: Cheap, since it's all multiplication. * * Windows, precise: Expensive on 32-bit: it needs 64-bit division. * * Apple, all: Expensive on 32-bit: it needs 64-bit division. * * Unixy, all: Fairly cheap, since the only division required is dividing * tv_nsec 1000, and nanoseconds-per-second fits in a 32-bit value. * * All, "timestamp units": Cheap everywhere: it never divides. * * Q: This is only somewhat related, but how much precision could I hope for * from a libevent time.? * * A: Actually, it's _very_ related if you're timing in order to have a * timeout happen. * * On Windows, it uses select: you could in theory have a microsecond * resolution, but it usually isn't that accurate. * * On OSX, iOS, and BSD, you have kqueue: You could in theory have a nanosecond * resolution, but it usually isn't that accurate. * * On Linux, you have epoll: It has a millisecond resolution. Some recent * Libevents can also use timerfd for higher resolution if * EVENT_BASE_FLAG_PRECISE_TIMER is set: Tor doesn't set that flag. */ #ifndef TOR_COMPAT_TIME_H #define TOR_COMPAT_TIME_H Loading