/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

/* rendering object that goes directly inside the document's scrollbars */

#include "nsCanvasFrame.h"

#include "gfxContext.h"
#include "gfxUtils.h"
#include "nsContainerFrame.h"
#include "nsContentCreatorFunctions.h"
#include "nsCSSRendering.h"
#include "nsPresContext.h"
#include "nsGkAtoms.h"
#include "nsIFrameInlines.h"
#include "nsDisplayList.h"
#include "nsCSSFrameConstructor.h"
#include "nsFrameManager.h"
#include "gfxPlatform.h"
#include "nsPrintfCString.h"
#include "mozilla/AccessibleCaretEventHub.h"
#include "mozilla/BasePrincipal.h"
#include "mozilla/ComputedStyle.h"
#include "mozilla/StaticPrefs_browser.h"
#include "mozilla/StaticPrefs_layout.h"
#include "mozilla/dom/AnonymousContent.h"
#include "mozilla/layers/StackingContextHelper.h"
#include "mozilla/layers/RenderRootStateManager.h"
#include "mozilla/PresShell.h"
// for focus
#include "nsIScrollableFrame.h"
#ifdef DEBUG_CANVAS_FOCUS
#  include "nsIDocShell.h"
#endif

// #define DEBUG_CANVAS_FOCUS

using namespace mozilla;
using namespace mozilla::dom;
using namespace mozilla::layout;
using namespace mozilla::gfx;
using namespace mozilla::layers;

nsCanvasFrame* NS_NewCanvasFrame(PresShell* aPresShell, ComputedStyle* aStyle) {
  return new (aPresShell) nsCanvasFrame(aStyle, aPresShell->GetPresContext());
}

nsIPopupContainer* nsIPopupContainer::GetPopupContainer(PresShell* aPresShell) {
  return aPresShell ? aPresShell->GetCanvasFrame() : nullptr;
}

NS_IMPL_FRAMEARENA_HELPERS(nsCanvasFrame)

NS_QUERYFRAME_HEAD(nsCanvasFrame)
  NS_QUERYFRAME_ENTRY(nsCanvasFrame)
  NS_QUERYFRAME_ENTRY(nsIAnonymousContentCreator)
  NS_QUERYFRAME_ENTRY(nsIPopupContainer)
NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame)

void nsCanvasFrame::ShowCustomContentContainer() {
  if (mCustomContentContainer) {
    mCustomContentContainer->UnsetAttr(kNameSpaceID_None, nsGkAtoms::hidden,
                                       true);
  }
}

void nsCanvasFrame::HideCustomContentContainer() {
  if (mCustomContentContainer) {
    mCustomContentContainer->SetAttr(kNameSpaceID_None, nsGkAtoms::hidden,
                                     u"true"_ns, true);
  }
}

// Do this off a script-runner because some anon content might load CSS which we
// don't want to deal with while doing frame construction.
void InsertAnonymousContentInContainer(Document& aDoc, Element& aContainer) {
  if (!aContainer.IsInComposedDoc() || aDoc.GetAnonymousContents().IsEmpty()) {
    return;
  }
  for (RefPtr<AnonymousContent>& anonContent : aDoc.GetAnonymousContents()) {
    if (nsCOMPtr<nsINode> parent = anonContent->Host()->GetParentNode()) {
      // Parent had better be an old custom content container already
      // removed from a reframe. Forget about it since we're about to get
      // inserted in a new one.
      //
      // TODO(emilio): Maybe we should extend PostDestroyData and do this
      // stuff there instead, or something...
      MOZ_ASSERT(parent != &aContainer);
      MOZ_ASSERT(parent->IsElement());
      MOZ_ASSERT(parent->AsElement()->IsRootOfNativeAnonymousSubtree());
      MOZ_ASSERT(!parent->IsInComposedDoc());
      MOZ_ASSERT(!parent->GetParentNode());

      parent->RemoveChildNode(anonContent->Host(), true);
    }
    aContainer.AppendChildTo(anonContent->Host(), true, IgnoreErrors());
  }
  // Flush frames now. This is really sadly needed, but otherwise stylesheets
  // inserted by the above DOM changes might not be processed in time for layout
  // to run.
  // FIXME(emilio): This is because we have a script-running checkpoint just
  // after ProcessPendingRestyles but before DoReflow. That seems wrong! Ideally
  // the whole layout / styling pass should be atomic.
  aDoc.FlushPendingNotifications(FlushType::Frames);
}

nsresult nsCanvasFrame::CreateAnonymousContent(
    nsTArray<ContentInfo>& aElements) {
  MOZ_ASSERT(!mCustomContentContainer);

  if (!mContent) {
    return NS_OK;
  }

  Document* doc = mContent->OwnerDoc();

  // Create the custom content container.
  mCustomContentContainer = doc->CreateHTMLElement(nsGkAtoms::div);
#ifdef DEBUG
  // We restyle our mCustomContentContainer, even though it's root anonymous
  // content.  Normally that's not OK because the frame constructor doesn't know
  // how to order the frame tree in such cases, but we make this work for this
  // particular case, so it's OK.
  mCustomContentContainer->SetProperty(nsGkAtoms::restylableAnonymousNode,
                                       reinterpret_cast<void*>(true));
#endif  // DEBUG

  mCustomContentContainer->SetProperty(
      nsGkAtoms::docLevelNativeAnonymousContent, reinterpret_cast<void*>(true));

  // This will usually be done by the caller, but in this case we do it here,
  // since we reuse the document's AnoymousContent list, and those survive
  // across reframes and thus may already be flagged as being in an anonymous
  // subtree. We don't really want to have this semi-broken state where
  // anonymous nodes have a non-anonymous.
  mCustomContentContainer->SetIsNativeAnonymousRoot();

  aElements.AppendElement(mCustomContentContainer);

  // Do not create an accessible object for the container.
  mCustomContentContainer->SetAttr(kNameSpaceID_None, nsGkAtoms::role,
                                   u"presentation"_ns, false);

  mCustomContentContainer->SetAttr(kNameSpaceID_None, nsGkAtoms::_class,
                                   u"moz-custom-content-container"_ns, false);

  // Only create a frame for mCustomContentContainer if it has some children.
  if (doc->GetAnonymousContents().IsEmpty()) {
    HideCustomContentContainer();
  } else {
    nsContentUtils::AddScriptRunner(NS_NewRunnableFunction(
        "InsertAnonymousContentInContainer",
        [doc = RefPtr{doc}, container = RefPtr{mCustomContentContainer.get()}] {
          InsertAnonymousContentInContainer(*doc, *container);
        }));
  }

  // Create a default tooltip element for system privileged documents.
  if (XRE_IsParentProcess() && doc->NodePrincipal()->IsSystemPrincipal()) {
    nsNodeInfoManager* nodeInfoManager = doc->NodeInfoManager();
    RefPtr<NodeInfo> nodeInfo = nodeInfoManager->GetNodeInfo(
        nsGkAtoms::tooltip, nullptr, kNameSpaceID_XUL, nsINode::ELEMENT_NODE);

    nsresult rv = NS_NewXULElement(getter_AddRefs(mTooltipContent),
                                   nodeInfo.forget(), dom::NOT_FROM_PARSER);
    NS_ENSURE_SUCCESS(rv, rv);

    mTooltipContent->SetAttr(kNameSpaceID_None, nsGkAtoms::_default, u"true"_ns,
                             false);
    // Set the page attribute so XULTooltipElement::PostHandleEvent will find
    // the text for the tooltip from the currently hovered element.
    mTooltipContent->SetAttr(kNameSpaceID_None, nsGkAtoms::page, u"true"_ns,
                             false);

    mTooltipContent->SetProperty(nsGkAtoms::docLevelNativeAnonymousContent,
                                 reinterpret_cast<void*>(true));

    aElements.AppendElement(mTooltipContent);
  }

#ifdef DEBUG
  for (auto& element : aElements) {
    MOZ_ASSERT(element.mContent->GetProperty(
                   nsGkAtoms::docLevelNativeAnonymousContent),
               "NAC from the canvas frame needs to be document-level, otherwise"
               " it (1) inherits from the document which is unexpected, and (2)"
               " StyleChildrenIterator won't be able to find it properly");
  }
#endif
  return NS_OK;
}

void nsCanvasFrame::AppendAnonymousContentTo(nsTArray<nsIContent*>& aElements,
                                             uint32_t aFilter) {
  if (mCustomContentContainer) {
    aElements.AppendElement(mCustomContentContainer);
  }
  if (mTooltipContent) {
    aElements.AppendElement(mTooltipContent);
  }
}

void nsCanvasFrame::Destroy(DestroyContext& aContext) {
  nsIScrollableFrame* sf =
      PresContext()->GetPresShell()->GetRootScrollFrameAsScrollable();
  if (sf) {
    sf->RemoveScrollPositionListener(this);
  }

  aContext.AddAnonymousContent(mCustomContentContainer.forget());
  if (mTooltipContent) {
    aContext.AddAnonymousContent(mTooltipContent.forget());
  }
  nsContainerFrame::Destroy(aContext);
}

void nsCanvasFrame::ScrollPositionWillChange(nscoord aX, nscoord aY) {
  if (mDoPaintFocus) {
    mDoPaintFocus = false;
    PresShell()->GetRootFrame()->InvalidateFrameSubtree();
  }
}

NS_IMETHODIMP
nsCanvasFrame::SetHasFocus(bool aHasFocus) {
  if (mDoPaintFocus != aHasFocus) {
    mDoPaintFocus = aHasFocus;
    PresShell()->GetRootFrame()->InvalidateFrameSubtree();

    if (!mAddedScrollPositionListener) {
      nsIScrollableFrame* sf =
          PresContext()->GetPresShell()->GetRootScrollFrameAsScrollable();
      if (sf) {
        sf->AddScrollPositionListener(this);
        mAddedScrollPositionListener = true;
      }
    }
  }
  return NS_OK;
}

void nsCanvasFrame::SetInitialChildList(ChildListID aListID,
                                        nsFrameList&& aChildList) {
  NS_ASSERTION(aListID != FrameChildListID::Principal || aChildList.IsEmpty() ||
                   aChildList.OnlyChild(),
               "Primary child list can have at most one frame in it");
  nsContainerFrame::SetInitialChildList(aListID, std::move(aChildList));
}

void nsCanvasFrame::AppendFrames(ChildListID aListID,
                                 nsFrameList&& aFrameList) {
#ifdef DEBUG
  MOZ_ASSERT(aListID == FrameChildListID::Principal, "unexpected child list");
  if (!mFrames.IsEmpty()) {
    for (nsIFrame* f : aFrameList) {
      // We only allow native anonymous child frames to be in principal child
      // list in canvas frame.
      MOZ_ASSERT(f->GetContent()->IsInNativeAnonymousSubtree(),
                 "invalid child list");
    }
  }
  nsIFrame::VerifyDirtyBitSet(aFrameList);
#endif
  nsContainerFrame::AppendFrames(aListID, std::move(aFrameList));
}

void nsCanvasFrame::InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame,
                                 const nsLineList::iterator* aPrevFrameLine,
                                 nsFrameList&& aFrameList) {
  // Because we only support a single child frame inserting is the same
  // as appending
  MOZ_ASSERT(!aPrevFrame, "unexpected previous sibling frame");
  AppendFrames(aListID, std::move(aFrameList));
}

#ifdef DEBUG
void nsCanvasFrame::RemoveFrame(DestroyContext& aContext, ChildListID aListID,
                                nsIFrame* aOldFrame) {
  MOZ_ASSERT(aListID == FrameChildListID::Principal, "unexpected child list");
  nsContainerFrame::RemoveFrame(aContext, aListID, aOldFrame);
}
#endif

nsRect nsCanvasFrame::CanvasArea() const {
  // Not clear which overflow rect we want here, but it probably doesn't
  // matter.
  nsRect result(InkOverflowRect());

  nsIScrollableFrame* scrollableFrame = do_QueryFrame(GetParent());
  if (scrollableFrame) {
    nsRect portRect = scrollableFrame->GetScrollPortRect();
    result.UnionRect(result, nsRect(nsPoint(0, 0), portRect.Size()));
  }
  return result;
}

Element* nsCanvasFrame::GetDefaultTooltip() { return mTooltipContent; }

void nsDisplayCanvasBackgroundColor::Paint(nsDisplayListBuilder* aBuilder,
                                           gfxContext* aCtx) {
  nsCanvasFrame* frame = static_cast<nsCanvasFrame*>(mFrame);
  nsPoint offset = ToReferenceFrame();
  nsRect bgClipRect = frame->CanvasArea() + offset;
  if (NS_GET_A(mColor) > 0) {
    DrawTarget* drawTarget = aCtx->GetDrawTarget();
    int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
    Rect devPxRect =
        NSRectToSnappedRect(bgClipRect, appUnitsPerDevPixel, *drawTarget);
    drawTarget->FillRect(devPxRect, ColorPattern(ToDeviceColor(mColor)));
  }
}

bool nsDisplayCanvasBackgroundColor::CreateWebRenderCommands(
    mozilla::wr::DisplayListBuilder& aBuilder,
    mozilla::wr::IpcResourceUpdateQueue& aResources,
    const StackingContextHelper& aSc, RenderRootStateManager* aManager,
    nsDisplayListBuilder* aDisplayListBuilder) {
  nsCanvasFrame* frame = static_cast<nsCanvasFrame*>(mFrame);
  nsPoint offset = ToReferenceFrame();
  nsRect bgClipRect = frame->CanvasArea() + offset;
  int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();

  LayoutDeviceRect rect =
      LayoutDeviceRect::FromAppUnits(bgClipRect, appUnitsPerDevPixel);

  wr::LayoutRect r = wr::ToLayoutRect(rect);
  aBuilder.PushRect(r, r, !BackfaceIsHidden(), false, false,
                    wr::ToColorF(ToDeviceColor(mColor)));
  return true;
}

void nsDisplayCanvasBackgroundColor::WriteDebugInfo(
    std::stringstream& aStream) {
  aStream << " (rgba " << (int)NS_GET_R(mColor) << "," << (int)NS_GET_G(mColor)
          << "," << (int)NS_GET_B(mColor) << "," << (int)NS_GET_A(mColor)
          << ")";
}

void nsDisplayCanvasBackgroundImage::Paint(nsDisplayListBuilder* aBuilder,
                                           gfxContext* aCtx) {
  nsCanvasFrame* frame = static_cast<nsCanvasFrame*>(mFrame);
  nsPoint offset = ToReferenceFrame();
  nsRect bgClipRect = frame->CanvasArea() + offset;

  PaintInternal(aBuilder, aCtx, GetPaintRect(aBuilder, aCtx), &bgClipRect);
}

bool nsDisplayCanvasBackgroundImage::IsSingleFixedPositionImage(
    nsDisplayListBuilder* aBuilder, const nsRect& aClipRect,
    gfxRect* aDestRect) {
  if (!mBackgroundStyle) return false;

  if (mBackgroundStyle->StyleBackground()->mImage.mLayers.Length() != 1)
    return false;

  nsPresContext* presContext = mFrame->PresContext();
  uint32_t flags = aBuilder->GetBackgroundPaintFlags();
  nsRect borderArea = nsRect(ToReferenceFrame(), mFrame->GetSize());
  const nsStyleImageLayers::Layer& layer =
      mBackgroundStyle->StyleBackground()->mImage.mLayers[mLayer];

  if (layer.mAttachment != StyleImageLayerAttachment::Fixed) return false;

  nsBackgroundLayerState state = nsCSSRendering::PrepareImageLayer(
      presContext, mFrame, flags, borderArea, aClipRect, layer);

  // We only care about images here, not gradients.
  if (!mIsRasterImage) return false;

  int32_t appUnitsPerDevPixel = presContext->AppUnitsPerDevPixel();
  *aDestRect =
      nsLayoutUtils::RectToGfxRect(state.mFillArea, appUnitsPerDevPixel);

  return true;
}

void nsDisplayCanvasThemedBackground::Paint(nsDisplayListBuilder* aBuilder,
                                            gfxContext* aCtx) {
  nsCanvasFrame* frame = static_cast<nsCanvasFrame*>(mFrame);
  nsPoint offset = ToReferenceFrame();
  nsRect bgClipRect = frame->CanvasArea() + offset;

  PaintInternal(aBuilder, aCtx, GetPaintRect(aBuilder, aCtx), &bgClipRect);
}

/**
 * A display item to paint the focus ring for the document.
 *
 * The only reason this can't use nsDisplayGeneric is overriding GetBounds.
 */
class nsDisplayCanvasFocus : public nsPaintedDisplayItem {
 public:
  nsDisplayCanvasFocus(nsDisplayListBuilder* aBuilder, nsCanvasFrame* aFrame)
      : nsPaintedDisplayItem(aBuilder, aFrame) {
    MOZ_COUNT_CTOR(nsDisplayCanvasFocus);
  }
  MOZ_COUNTED_DTOR_OVERRIDE(nsDisplayCanvasFocus)

  virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder,
                           bool* aSnap) const override {
    *aSnap = false;
    // This is an overestimate, but that's not a problem.
    nsCanvasFrame* frame = static_cast<nsCanvasFrame*>(mFrame);
    return frame->CanvasArea() + ToReferenceFrame();
  }

  virtual void Paint(nsDisplayListBuilder* aBuilder,
                     gfxContext* aCtx) override {
    nsCanvasFrame* frame = static_cast<nsCanvasFrame*>(mFrame);
    frame->PaintFocus(aCtx->GetDrawTarget(), ToReferenceFrame());
  }

  NS_DISPLAY_DECL_NAME("CanvasFocus", TYPE_CANVAS_FOCUS)
};

void nsCanvasFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
                                     const nsDisplayListSet& aLists) {
  if (GetPrevInFlow()) {
    DisplayOverflowContainers(aBuilder, aLists);
  }

  // Force a background to be shown. We may have a background propagated to us,
  // in which case StyleBackground wouldn't have the right background
  // and the code in nsIFrame::DisplayBorderBackgroundOutline might not give us
  // a background.
  // We don't have any border or outline, and our background draws over
  // the overflow area, so just add nsDisplayCanvasBackground instead of
  // calling DisplayBorderBackgroundOutline.
  if (IsVisibleForPainting()) {
    ComputedStyle* bg = nullptr;
    nsIFrame* dependentFrame = nullptr;
    bool isThemed = IsThemed();
    if (!isThemed) {
      dependentFrame = nsCSSRendering::FindBackgroundFrame(this);
      if (dependentFrame) {
        bg = dependentFrame->Style();
        if (dependentFrame == this) {
          dependentFrame = nullptr;
        }
      }
    }

    if (isThemed) {
      aLists.BorderBackground()
          ->AppendNewToTop<nsDisplayCanvasThemedBackground>(aBuilder, this);
      return;
    }

    if (!bg) {
      return;
    }

    const ActiveScrolledRoot* asr = aBuilder->CurrentActiveScrolledRoot();

    bool needBlendContainer = false;
    nsDisplayListBuilder::AutoContainerASRTracker contASRTracker(aBuilder);

    const bool suppressBackgroundImage = [&] {
      // Handle print settings.
      if (!ComputeShouldPaintBackground().mImage) {
        return true;
      }
      // In high-contrast-mode, we suppress background-image on the canvas frame
      // (even when backplating), because users expect site backgrounds to
      // conform to their HCM background color when a solid color is rendered,
      // and some websites use solid-color images instead of an overwritable
      // background color.
      if (PresContext()->ForcingColors() &&
          StaticPrefs::
              browser_display_suppress_canvas_background_image_on_forced_colors()) {
        return true;
      }
      return false;
    }();

    nsDisplayList layerItems(aBuilder);

    // Create separate items for each background layer.
    const nsStyleImageLayers& layers = bg->StyleBackground()->mImage;
    NS_FOR_VISIBLE_IMAGE_LAYERS_BACK_TO_FRONT(i, layers) {
      if (layers.mLayers[i].mImage.IsNone() || suppressBackgroundImage) {
        continue;
      }
      if (layers.mLayers[i].mBlendMode != StyleBlend::Normal) {
        needBlendContainer = true;
      }

      nsRect bgRect =
          GetRectRelativeToSelf() + aBuilder->ToReferenceFrame(this);

      const ActiveScrolledRoot* thisItemASR = asr;
      nsDisplayList thisItemList(aBuilder);
      nsDisplayBackgroundImage::InitData bgData =
          nsDisplayBackgroundImage::GetInitData(aBuilder, this, i, bgRect, bg);

      if (bgData.shouldFixToViewport) {
        auto* displayData = aBuilder->GetCurrentFixedBackgroundDisplayData();
        nsDisplayListBuilder::AutoBuildingDisplayList buildingDisplayList(
            aBuilder, this, aBuilder->GetVisibleRect(),
            aBuilder->GetDirtyRect());

        DisplayListClipState::AutoSaveRestore clipState(aBuilder);
        nsDisplayListBuilder::AutoCurrentActiveScrolledRootSetter asrSetter(
            aBuilder);
        if (displayData) {
          nsPoint offset =
              GetOffsetTo(PresContext()->GetPresShell()->GetRootFrame());
          aBuilder->SetVisibleRect(displayData->mVisibleRect + offset);
          aBuilder->SetDirtyRect(displayData->mDirtyRect + offset);

          clipState.SetClipChainForContainingBlockDescendants(
              displayData->mContainingBlockClipChain);
          asrSetter.SetCurrentActiveScrolledRoot(
              displayData->mContainingBlockActiveScrolledRoot);
          asrSetter.SetCurrentScrollParentId(displayData->mScrollParentId);
          thisItemASR = displayData->mContainingBlockActiveScrolledRoot;
        }
        nsDisplayCanvasBackgroundImage* bgItem = nullptr;
        {
          DisplayListClipState::AutoSaveRestore bgImageClip(aBuilder);
          bgImageClip.Clear();
          bgItem = MakeDisplayItemWithIndex<nsDisplayCanvasBackgroundImage>(
              aBuilder, this, /* aIndex = */ i, bgData);
          if (bgItem) {
            bgItem->SetDependentFrame(aBuilder, dependentFrame);
          }
        }
        if (bgItem) {
          thisItemList.AppendToTop(
              nsDisplayFixedPosition::CreateForFixedBackground(
                  aBuilder, this, nullptr, bgItem, i, asr));
        }

      } else {
        nsDisplayCanvasBackgroundImage* bgItem =
            MakeDisplayItemWithIndex<nsDisplayCanvasBackgroundImage>(
                aBuilder, this, /* aIndex = */ i, bgData);
        if (bgItem) {
          bgItem->SetDependentFrame(aBuilder, dependentFrame);
          thisItemList.AppendToTop(bgItem);
        }
      }

      if (layers.mLayers[i].mBlendMode != StyleBlend::Normal) {
        DisplayListClipState::AutoSaveRestore blendClip(aBuilder);
        thisItemList.AppendNewToTopWithIndex<nsDisplayBlendMode>(
            aBuilder, this, i + 1, &thisItemList, layers.mLayers[i].mBlendMode,
            thisItemASR, true);
      }
      layerItems.AppendToTop(&thisItemList);
    }

    bool hasFixedBottomLayer =
        layers.mImageCount > 0 &&
        layers.mLayers[0].mAttachment == StyleImageLayerAttachment::Fixed;

    if (!hasFixedBottomLayer || needBlendContainer) {
      // Put a scrolled background color item in place, at the bottom of the
      // list. The color of this item will be filled in during
      // PresShell::AddCanvasBackgroundColorItem.
      // Do not add this item if there's a fixed background image at the bottom
      // (unless we have to, for correct blending); with a fixed background,
      // it's better to allow the fixed background image to combine itself with
      // a non-scrolled background color directly underneath, rather than
      // interleaving the two with a scrolled background color.
      // PresShell::AddCanvasBackgroundColorItem makes sure there always is a
      // non-scrolled background color item at the bottom.
      aLists.BorderBackground()->AppendNewToTop<nsDisplayCanvasBackgroundColor>(
          aBuilder, this);
    }

    aLists.BorderBackground()->AppendToTop(&layerItems);

    if (needBlendContainer) {
      const ActiveScrolledRoot* containerASR = contASRTracker.GetContainerASR();
      DisplayListClipState::AutoSaveRestore blendContainerClip(aBuilder);
      aLists.BorderBackground()->AppendToTop(
          nsDisplayBlendContainer::CreateForBackgroundBlendMode(
              aBuilder, this, nullptr, aLists.BorderBackground(),
              containerASR));
    }
  }

  for (nsIFrame* kid : PrincipalChildList()) {
    // Put our child into its own pseudo-stack.
    BuildDisplayListForChild(aBuilder, kid, aLists);
  }

#ifdef DEBUG_CANVAS_FOCUS
  nsCOMPtr<nsIContent> focusContent;
  aPresContext->EventStateManager()->GetFocusedContent(
      getter_AddRefs(focusContent));

  bool hasFocus = false;
  nsCOMPtr<nsISupports> container;
  aPresContext->GetContainer(getter_AddRefs(container));
  nsCOMPtr<nsIDocShell> docShell(do_QueryInterface(container));
  if (docShell) {
    docShell->GetHasFocus(&hasFocus);
    nsRect dirty = aBuilder->GetDirtyRect();
    printf("%p - nsCanvasFrame::Paint R:%d,%d,%d,%d  DR: %d,%d,%d,%d\n", this,
           mRect.x, mRect.y, mRect.width, mRect.height, dirty.x, dirty.y,
           dirty.width, dirty.height);
  }
  printf("%p - Focus: %s   c: %p  DoPaint:%s\n", docShell.get(),
         hasFocus ? "Y" : "N", focusContent.get(), mDoPaintFocus ? "Y" : "N");
#endif

  if (!mDoPaintFocus) return;
  // Only paint the focus if we're visible
  if (!StyleVisibility()->IsVisible()) return;

  aLists.Outlines()->AppendNewToTop<nsDisplayCanvasFocus>(aBuilder, this);
}

void nsCanvasFrame::PaintFocus(DrawTarget* aDrawTarget, nsPoint aPt) {
  nsRect focusRect(aPt, GetSize());

  nsIScrollableFrame* scrollableFrame = do_QueryFrame(GetParent());
  if (scrollableFrame) {
    nsRect portRect = scrollableFrame->GetScrollPortRect();
    focusRect.width = portRect.width;
    focusRect.height = portRect.height;
    focusRect.MoveBy(scrollableFrame->GetScrollPosition());
  }

  // XXX use the root frame foreground color, but should we find BODY frame
  // for HTML documents?
  nsIFrame* root = mFrames.FirstChild();
  const auto* text = root ? root->StyleText() : StyleText();
  nsCSSRendering::PaintFocus(PresContext(), aDrawTarget, focusRect,
                             text->mColor.ToColor());
}

/* virtual */
nscoord nsCanvasFrame::GetMinISize(gfxContext* aRenderingContext) {
  nscoord result;
  DISPLAY_MIN_INLINE_SIZE(this, result);
  if (mFrames.IsEmpty())
    result = 0;
  else
    result = mFrames.FirstChild()->GetMinISize(aRenderingContext);
  return result;
}

/* virtual */
nscoord nsCanvasFrame::GetPrefISize(gfxContext* aRenderingContext) {
  nscoord result;
  DISPLAY_PREF_INLINE_SIZE(this, result);
  if (mFrames.IsEmpty())
    result = 0;
  else
    result = mFrames.FirstChild()->GetPrefISize(aRenderingContext);
  return result;
}

void nsCanvasFrame::Reflow(nsPresContext* aPresContext,
                           ReflowOutput& aDesiredSize,
                           const ReflowInput& aReflowInput,
                           nsReflowStatus& aStatus) {
  MarkInReflow();
  DO_GLOBAL_REFLOW_COUNT("nsCanvasFrame");
  DISPLAY_REFLOW(aPresContext, this, aReflowInput, aDesiredSize, aStatus);
  MOZ_ASSERT(aStatus.IsEmpty(), "Caller should pass a fresh reflow status!");
  NS_FRAME_TRACE_REFLOW_IN("nsCanvasFrame::Reflow");

  nsCanvasFrame* prevCanvasFrame = static_cast<nsCanvasFrame*>(GetPrevInFlow());
  if (prevCanvasFrame) {
    AutoFrameListPtr overflow(aPresContext,
                              prevCanvasFrame->StealOverflowFrames());
    if (overflow) {
      NS_ASSERTION(overflow->OnlyChild(),
                   "must have doc root as canvas frame's only child");
      nsContainerFrame::ReparentFrameViewList(*overflow, prevCanvasFrame, this);
      // Prepend overflow to the our child list. There may already be
      // children placeholders for fixed-pos elements, which don't get
      // reflowed but must not be lost until the canvas frame is destroyed.
      mFrames.InsertFrames(this, nullptr, std::move(*overflow));
    }
  }

  // Set our size up front, since some parts of reflow depend on it
  // being already set.  Note that the computed height may be
  // unconstrained; that's ok.  Consumers should watch out for that.
  SetSize(nsSize(aReflowInput.ComputedWidth(), aReflowInput.ComputedHeight()));

  // Reflow our children.  Typically, we only have one child - the root
  // element's frame or a placeholder for that frame, if the root element
  // is abs-pos or fixed-pos.  Note that this child might be missing though
  // if that frame was Complete in one of our earlier continuations.  This
  // happens when we create additional pages purely to make room for painting
  // overflow (painted by BuildPreviousPageOverflow in nsPageFrame.cpp).
  // We may have additional children which are placeholders for continuations
  // of fixed-pos content, see nsCSSFrameConstructor::ReplicateFixedFrames.
  const WritingMode wm = aReflowInput.GetWritingMode();
  aDesiredSize.SetSize(wm, aReflowInput.ComputedSize());
  if (aReflowInput.ComputedBSize() == NS_UNCONSTRAINEDSIZE) {
    // Set the block-size to zero for now in case we don't have any non-
    // placeholder children that would update the size in the loop below.
    aDesiredSize.BSize(wm) = nscoord(0);
  }
  aDesiredSize.SetOverflowAreasToDesiredBounds();
  nsIFrame* nextKid = nullptr;
  for (auto* kidFrame = mFrames.FirstChild(); kidFrame; kidFrame = nextKid) {
    nextKid = kidFrame->GetNextSibling();
    ReflowOutput kidDesiredSize(aReflowInput);
    bool kidDirty = kidFrame->HasAnyStateBits(NS_FRAME_IS_DIRTY);
    WritingMode kidWM = kidFrame->GetWritingMode();
    auto availableSize = aReflowInput.AvailableSize(kidWM);
    nscoord bOffset = 0;
    nscoord canvasBSizeSum = 0;
    if (prevCanvasFrame && availableSize.BSize(kidWM) != NS_UNCONSTRAINEDSIZE &&
        !kidFrame->IsPlaceholderFrame() &&
        StaticPrefs::layout_display_list_improve_fragmentation()) {
      for (auto* pif = prevCanvasFrame; pif;
           pif = static_cast<nsCanvasFrame*>(pif->GetPrevInFlow())) {
        canvasBSizeSum += pif->BSize(kidWM);
        auto* pifChild = pif->PrincipalChildList().FirstChild();
        if (pifChild) {
          nscoord layoutOverflow = pifChild->BSize(kidWM) - canvasBSizeSum;
          // A negative value means that the :root frame does not fill
          // the canvas.  In this case we can't determine the offset exactly
          // so we use the end edge of the scrollable overflow as the offset
          // instead.  This will likely push down the content below where it
          // should be placed, creating a gap.  That's preferred over making
          // content overlap which would otherwise occur.
          // See layout/reftests/pagination/inline-block-slice-7.html for an
          // example of this.
          if (layoutOverflow < 0) {
            LogicalRect so(kidWM, pifChild->ScrollableOverflowRect(),
                           pifChild->GetSize());
            layoutOverflow = so.BEnd(kidWM) - canvasBSizeSum;
          }
          bOffset = std::max(bOffset, layoutOverflow);
        }
      }
      availableSize.BSize(kidWM) -= bOffset;
    }

    if (MOZ_LIKELY(availableSize.BSize(kidWM) > 0)) {
      ReflowInput kidReflowInput(aPresContext, aReflowInput, kidFrame,
                                 availableSize);

      if (aReflowInput.IsBResizeForWM(kidReflowInput.GetWritingMode()) &&
          kidFrame->HasAnyStateBits(NS_FRAME_CONTAINS_RELATIVE_BSIZE)) {
        // Tell our kid it's being block-dir resized too.  Bit of a
        // hack for framesets.
        kidReflowInput.SetBResize(true);
      }

      nsSize containerSize = aReflowInput.ComputedPhysicalSize();
      LogicalMargin margin = kidReflowInput.ComputedLogicalMargin(kidWM);
      LogicalPoint kidPt(kidWM, margin.IStart(kidWM), margin.BStart(kidWM));
      (kidWM.IsOrthogonalTo(wm) ? kidPt.I(kidWM) : kidPt.B(kidWM)) += bOffset;

      nsReflowStatus kidStatus;
      ReflowChild(kidFrame, aPresContext, kidDesiredSize, kidReflowInput, kidWM,
                  kidPt, containerSize, ReflowChildFlags::Default, kidStatus);

      FinishReflowChild(kidFrame, aPresContext, kidDesiredSize, &kidReflowInput,
                        kidWM, kidPt, containerSize,
                        ReflowChildFlags::ApplyRelativePositioning);

      if (!kidStatus.IsFullyComplete()) {
        nsIFrame* nextFrame = kidFrame->GetNextInFlow();
        NS_ASSERTION(nextFrame || kidStatus.NextInFlowNeedsReflow(),
                     "If it's incomplete and has no nif yet, it must flag a "
                     "nif reflow.");
        if (!nextFrame) {
          nextFrame = aPresContext->PresShell()
                          ->FrameConstructor()
                          ->CreateContinuingFrame(kidFrame, this);
          SetOverflowFrames(nsFrameList(nextFrame, nextFrame));
          // Root overflow containers will be normal children of
          // the canvas frame, but that's ok because there
          // aren't any other frames we need to isolate them from
          // during reflow.
        }
        if (kidStatus.IsOverflowIncomplete()) {
          nextFrame->AddStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER);
        }
      }
      aStatus.MergeCompletionStatusFrom(kidStatus);

      // If the child frame was just inserted, then we're responsible for making
      // sure it repaints
      if (kidDirty) {
        // But we have a new child, which will affect our background, so
        // invalidate our whole rect.
        // Note: Even though we request to be sized to our child's size, our
        // scroll frame ensures that we are always the size of the viewport.
        // Also note: GetPosition() on a CanvasFrame is always going to return
        // (0, 0). We only want to invalidate GetRect() since Get*OverflowRect()
        // could also include overflow to our top and left (out of the viewport)
        // which doesn't need to be painted.
        nsIFrame* viewport = PresContext()->GetPresShell()->GetRootFrame();
        viewport->InvalidateFrame();
      }

      // Return our desired size. Normally it's what we're told, but sometimes
      // we can be given an unconstrained block-size (when a window is
      // sizing-to-content), and we should compute our desired block-size. This
      // is done by PresShell::ResizeReflow, when given the BSizeLimit flag.
      //
      // We do this here rather than at the viewport frame, because the canvas
      // is what draws the background, so it can extend a little bit more than
      // the real content without visual glitches, realistically.
      if (aReflowInput.ComputedBSize() == NS_UNCONSTRAINEDSIZE &&
          !kidFrame->IsPlaceholderFrame()) {
        LogicalSize finalSize = aReflowInput.ComputedSize();
        finalSize.BSize(wm) = nsPresContext::RoundUpAppUnitsToCSSPixel(
            kidFrame->GetLogicalSize(wm).BSize(wm) +
            kidReflowInput.ComputedLogicalMargin(wm).BStartEnd(wm));
        aDesiredSize.SetSize(wm, finalSize);
        aDesiredSize.SetOverflowAreasToDesiredBounds();
      }
      aDesiredSize.mOverflowAreas.UnionWith(kidDesiredSize.mOverflowAreas +
                                            kidFrame->GetPosition());
    } else if (kidFrame->IsPlaceholderFrame()) {
      // Placeholders always fit even if there's no available block-size left.
    } else {
      // This only occurs in paginated mode.  There is no available space on
      // this page due to reserving space for overflow from a previous page,
      // so we push our child to the next page.  Note that we can have some
      // placeholders for fixed pos. frames in mFrames too, so we need to be
      // careful to only push `kidFrame`.
      mFrames.RemoveFrame(kidFrame);
      SetOverflowFrames(nsFrameList(kidFrame, kidFrame));
      aStatus.SetIncomplete();
    }
  }

  if (prevCanvasFrame) {
    ReflowOverflowContainerChildren(aPresContext, aReflowInput,
                                    aDesiredSize.mOverflowAreas,
                                    ReflowChildFlags::Default, aStatus);
  }

  FinishReflowWithAbsoluteFrames(aPresContext, aDesiredSize, aReflowInput,
                                 aStatus);

  NS_FRAME_TRACE_REFLOW_OUT("nsCanvasFrame::Reflow", aStatus);
}

nsresult nsCanvasFrame::GetContentForEvent(const WidgetEvent* aEvent,
                                           nsIContent** aContent) {
  NS_ENSURE_ARG_POINTER(aContent);
  nsresult rv = nsIFrame::GetContentForEvent(aEvent, aContent);
  if (NS_FAILED(rv) || !*aContent) {
    nsIFrame* kid = mFrames.FirstChild();
    if (kid) {
      rv = kid->GetContentForEvent(aEvent, aContent);
    }
  }

  return rv;
}

#ifdef DEBUG_FRAME_DUMP
nsresult nsCanvasFrame::GetFrameName(nsAString& aResult) const {
  return MakeFrameName(u"Canvas"_ns, aResult);
}
#endif
