/*
 * Copyright 2012 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */


#ifndef GrGLCaps_DEFINED
#define GrGLCaps_DEFINED

#include "GrDrawTargetCaps.h"
#include "GrGLStencilBuffer.h"
#include "SkTArray.h"
#include "SkTDArray.h"

class GrGLContextInfo;

/**
 * Stores some capabilities of a GL context. Most are determined by the GL
 * version and the extensions string. It also tracks formats that have passed
 * the FBO completeness test.
 */
class GrGLCaps : public GrDrawTargetCaps {
public:
    SK_DECLARE_INST_COUNT(GrGLCaps)

    typedef GrGLStencilBuffer::Format StencilFormat;

    /**
     * The type of MSAA for FBOs supported. Different extensions have different
     * semantics of how / when a resolve is performed.
     */
    enum MSFBOType {
        /**
         * no support for MSAA FBOs
         */
        kNone_MSFBOType = 0,
        /**
         * GL3.0-style MSAA FBO (GL_ARB_framebuffer_object).
         */
        kDesktop_ARB_MSFBOType,
        /**
         * earlier GL_EXT_framebuffer* extensions
         */
        kDesktop_EXT_MSFBOType,
        /**
         * Similar to kDesktop_ARB but with additional restrictions on glBlitFramebuffer.
         */
        kES_3_0_MSFBOType,
        /**
         * GL_APPLE_framebuffer_multisample ES extension
         */
        kES_Apple_MSFBOType,
        /**
         * GL_IMG_multisampled_render_to_texture. This variation does not have MSAA renderbuffers.
         * Instead the texture is multisampled when bound to the FBO and then resolved automatically
         * when read. It also defines an alternate value for GL_MAX_SAMPLES (which we call
         * GR_GL_MAX_SAMPLES_IMG).
         */
        kES_IMG_MsToTexture_MSFBOType,
        /**
         * GL_EXT_multisampled_render_to_texture. Same as the IMG one above but uses the standard
         * GL_MAX_SAMPLES value.
         */
        kES_EXT_MsToTexture_MSFBOType,

        kLast_MSFBOType = kES_EXT_MsToTexture_MSFBOType
    };

    enum FBFetchType {
        kNone_FBFetchType,
        /** GL_EXT_shader_framebuffer_fetch */
        kEXT_FBFetchType,
        /** GL_NV_shader_framebuffer_fetch */
        kNV_FBFetchType,

        kLast_FBFetchType = kNV_FBFetchType,
    };

    /**
     * Creates a GrGLCaps that advertises no support for any extensions,
     * formats, etc. Call init to initialize from a GrGLContextInfo.
     */
    GrGLCaps();

    GrGLCaps(const GrGLCaps& caps);

    GrGLCaps& operator = (const GrGLCaps& caps);

    /**
     * Resets the caps such that nothing is supported.
     */
    virtual void reset() SK_OVERRIDE;

    /**
     * Initializes the GrGLCaps to the set of features supported in the current
     * OpenGL context accessible via ctxInfo.
     */
    void init(const GrGLContextInfo& ctxInfo, const GrGLInterface* interface);

    /**
     * Call to note that a color config has been verified as a valid color
     * attachment. This may save future calls to glCheckFramebufferStatus
     * using isConfigVerifiedColorAttachment().
     */
    void markConfigAsValidColorAttachment(GrPixelConfig config) {
        fVerifiedColorConfigs.markVerified(config);
    }

    /**
     * Call to check whether a config has been verified as a valid color
     * attachment.
     */
    bool isConfigVerifiedColorAttachment(GrPixelConfig config) const {
        return fVerifiedColorConfigs.isVerified(config);
    }

    /**
     * Call to note that a color config / stencil format pair passed
     * FBO status check. We may skip calling glCheckFramebufferStatus for
     * this combination in the future using
     * isColorConfigAndStencilFormatVerified().
     */
    void markColorConfigAndStencilFormatAsVerified(
                    GrPixelConfig config,
                    const GrGLStencilBuffer::Format& format);

    /**
     * Call to check whether color config / stencil format pair has already
     * passed FBO status check.
     */
    bool isColorConfigAndStencilFormatVerified(
                    GrPixelConfig config,
                    const GrGLStencilBuffer::Format& format) const;

    /**
     * Reports the type of MSAA FBO support.
     */
    MSFBOType msFBOType() const { return fMSFBOType; }

    /**
     * Does the supported MSAA FBO extension have MSAA renderbuffers?
     */
    bool usesMSAARenderBuffers() const {
        return kNone_MSFBOType != fMSFBOType &&
               kES_IMG_MsToTexture_MSFBOType != fMSFBOType &&
               kES_EXT_MsToTexture_MSFBOType != fMSFBOType;
    }

    /**
     * Is the MSAA FBO extension one where the texture is multisampled when bound to an FBO and
     * then implicitly resolved when read.
     */
    bool usesImplicitMSAAResolve() const {
        return kES_IMG_MsToTexture_MSFBOType == fMSFBOType ||
               kES_EXT_MsToTexture_MSFBOType == fMSFBOType;
    }

    FBFetchType fbFetchType() const { return fFBFetchType; }

    /**
     * Returs a string containeng the caps info.
     */
    virtual SkString dump() const SK_OVERRIDE;

    /**
     * Gets an array of legal stencil formats. These formats are not guaranteed
     * to be supported by the driver but are legal GLenum names given the GL
     * version and extensions supported.
     */
    const SkTArray<StencilFormat, true>& stencilFormats() const {
        return fStencilFormats;
    }

    /// The maximum number of fragment uniform vectors (GLES has min. 16).
    int maxFragmentUniformVectors() const { return fMaxFragmentUniformVectors; }

    /// maximum number of attribute values per vertex
    int maxVertexAttributes() const { return fMaxVertexAttributes; }

    /// maximum number of texture units accessible in the fragment shader.
    int maxFragmentTextureUnits() const { return fMaxFragmentTextureUnits; }

    /// maximum number of fixed-function texture coords, or zero if no fixed-function.
    int maxFixedFunctionTextureCoords() const { return fMaxFixedFunctionTextureCoords; }

    /// ES requires an extension to support RGBA8 in RenderBufferStorage
    bool rgba8RenderbufferSupport() const { return fRGBA8RenderbufferSupport; }

    /// Is GL_BGRA supported
    bool bgraFormatSupport() const { return fBGRAFormatSupport; }

    /**
     * Depending on the ES extensions present the BGRA external format may
     * correspond either a BGRA or RGBA internalFormat. On desktop GL it is
     * RGBA.
     */
    bool bgraIsInternalFormat() const { return fBGRAIsInternalFormat; }

    /// GL_ARB_texture_swizzle support
    bool textureSwizzleSupport() const { return fTextureSwizzleSupport; }

    /// Is there support for GL_UNPACK_ROW_LENGTH
    bool unpackRowLengthSupport() const { return fUnpackRowLengthSupport; }

    /// Is there support for GL_UNPACK_FLIP_Y
    bool unpackFlipYSupport() const { return fUnpackFlipYSupport; }

    /// Is there support for GL_PACK_ROW_LENGTH
    bool packRowLengthSupport() const { return fPackRowLengthSupport; }

    /// Is there support for GL_PACK_REVERSE_ROW_ORDER
    bool packFlipYSupport() const { return fPackFlipYSupport; }

    /// Is there support for texture parameter GL_TEXTURE_USAGE
    bool textureUsageSupport() const { return fTextureUsageSupport; }

    /// Is there support for glTexStorage
    bool texStorageSupport() const { return fTexStorageSupport; }

    /// Is there support for GL_RED and GL_R8
    bool textureRedSupport() const { return fTextureRedSupport; }

    /// Is GL_ARB_IMAGING supported
    bool imagingSupport() const { return fImagingSupport; }

    /// Is GL_ARB_fragment_coord_conventions supported?
    bool fragCoordConventionsSupport() const { return fFragCoordsConventionSupport; }

    /// Is there support for Vertex Array Objects?
    bool vertexArrayObjectSupport() const { return fVertexArrayObjectSupport; }

    /// Use indices or vertices in CPU arrays rather than VBOs for dynamic content.
    bool useNonVBOVertexAndIndexDynamicData() const {
        return fUseNonVBOVertexAndIndexDynamicData;
    }

    /// Does ReadPixels support the provided format/type combo?
    bool readPixelsSupported(const GrGLInterface* intf,
                             GrGLenum format,
                             GrGLenum type) const;

    bool isCoreProfile() const { return fIsCoreProfile; }

    bool fixedFunctionSupport() const { return fFixedFunctionSupport; }

    /// Is there support for discarding the frame buffer
    bool discardFBSupport() const { return fDiscardFBSupport; }

    bool fullClearIsFree() const { return fFullClearIsFree; }

private:
    /**
     * Maintains a bit per GrPixelConfig. It is used to avoid redundantly
     * performing glCheckFrameBufferStatus for the same config.
     */
    struct VerifiedColorConfigs {
        VerifiedColorConfigs() {
            this->reset();
        }

        void reset() {
            for (int i = 0; i < kNumUints; ++i) {
                fVerifiedColorConfigs[i] = 0;
            }
        }

        static const int kNumUints = (kGrPixelConfigCnt  + 31) / 32;
        uint32_t fVerifiedColorConfigs[kNumUints];

        void markVerified(GrPixelConfig config) {
#if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT
                return;
#endif
            int u32Idx = config / 32;
            int bitIdx = config % 32;
            fVerifiedColorConfigs[u32Idx] |= 1 << bitIdx;
        }

        bool isVerified(GrPixelConfig config) const {
#if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT
            return false;
#endif
            int u32Idx = config / 32;
            int bitIdx = config % 32;
            return SkToBool(fVerifiedColorConfigs[u32Idx] & (1 << bitIdx));
        }
    };

    void initFSAASupport(const GrGLContextInfo&, const GrGLInterface*);
    void initStencilFormats(const GrGLContextInfo&);
    // This must be called after initFSAASupport().
    void initConfigRenderableTable(const GrGLContextInfo&);

    // tracks configs that have been verified to pass the FBO completeness when
    // used as a color attachment
    VerifiedColorConfigs fVerifiedColorConfigs;

    SkTArray<StencilFormat, true> fStencilFormats;
    // tracks configs that have been verified to pass the FBO completeness when
    // used as a color attachment when a particular stencil format is used
    // as a stencil attachment.
    SkTArray<VerifiedColorConfigs, true> fStencilVerifiedColorConfigs;

    int fMaxFragmentUniformVectors;
    int fMaxVertexAttributes;
    int fMaxFragmentTextureUnits;
    int fMaxFixedFunctionTextureCoords;

    MSFBOType fMSFBOType;

    FBFetchType fFBFetchType;

    bool fRGBA8RenderbufferSupport : 1;
    bool fBGRAFormatSupport : 1;
    bool fBGRAIsInternalFormat : 1;
    bool fTextureSwizzleSupport : 1;
    bool fUnpackRowLengthSupport : 1;
    bool fUnpackFlipYSupport : 1;
    bool fPackRowLengthSupport : 1;
    bool fPackFlipYSupport : 1;
    bool fTextureUsageSupport : 1;
    bool fTexStorageSupport : 1;
    bool fTextureRedSupport : 1;
    bool fImagingSupport  : 1;
    bool fTwoFormatLimit : 1;
    bool fFragCoordsConventionSupport : 1;
    bool fVertexArrayObjectSupport : 1;
    bool fUseNonVBOVertexAndIndexDynamicData : 1;
    bool fIsCoreProfile : 1;
    bool fFixedFunctionSupport : 1;
    bool fDiscardFBSupport : 1;
    bool fFullClearIsFree : 1;

    typedef GrDrawTargetCaps INHERITED;
};

#endif
