Loading gfx/layers/opengl/ImageLayerOGL.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -343,8 +343,8 @@ ImageLayerOGL::RenderLayer(int, GLContext::RectTriangles triangleBuffer; float tex_offset_u = float((rect.x % iwidth) / iwidth); float tex_offset_v = float((rect.y % iheight) / iheight); float tex_offset_u = float(rect.x % iwidth) / iwidth; float tex_offset_v = float(rect.y % iheight) / iheight; triangleBuffer.addRect(rect.x, rect.y, rect.x + rect.width, rect.y + rect.height, tex_offset_u, tex_offset_v, Loading Loading
gfx/layers/opengl/ImageLayerOGL.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -343,8 +343,8 @@ ImageLayerOGL::RenderLayer(int, GLContext::RectTriangles triangleBuffer; float tex_offset_u = float((rect.x % iwidth) / iwidth); float tex_offset_v = float((rect.y % iheight) / iheight); float tex_offset_u = float(rect.x % iwidth) / iwidth; float tex_offset_v = float(rect.y % iheight) / iheight; triangleBuffer.addRect(rect.x, rect.y, rect.x + rect.width, rect.y + rect.height, tex_offset_u, tex_offset_v, Loading