Loading dom/canvas/WebGLFormats.cpp +26 −6 Original line number Diff line number Diff line Loading @@ -268,6 +268,16 @@ InitFormatInfoMap() // OES_compressed_ETC1_RGB8_texture AddFormatInfo(FOO(ETC1_RGB8), 0, UnsizedFormat::RGB, ComponentType::NormUInt); // OES_texture_float AddFormatInfo(FOO(Luminance32FAlpha32F), 2, UnsizedFormat::LA, ComponentType::Float); AddFormatInfo(FOO(Luminance32F ), 1, UnsizedFormat::L , ComponentType::Float); AddFormatInfo(FOO(Alpha32F ), 1, UnsizedFormat::A , ComponentType::Float); // OES_texture_half_float AddFormatInfo(FOO(Luminance16FAlpha16F), 2, UnsizedFormat::LA, ComponentType::Float); AddFormatInfo(FOO(Luminance16F ), 1, UnsizedFormat::L , ComponentType::Float); AddFormatInfo(FOO(Alpha16F ), 1, UnsizedFormat::A , ComponentType::Float); #undef FOO } Loading Loading @@ -298,12 +308,22 @@ InitUnpackTupleMap() AddUnpackTuple(LOCAL_GL_RGB , LOCAL_GL_FLOAT, EffectiveFormat::RGB32F ); AddUnpackTuple(LOCAL_GL_RGBA , LOCAL_GL_FLOAT, EffectiveFormat::RGBA32F); AddUnpackTuple(LOCAL_GL_LUMINANCE_ALPHA, LOCAL_GL_FLOAT, EffectiveFormat::Luminance32FAlpha32F); AddUnpackTuple(LOCAL_GL_LUMINANCE , LOCAL_GL_FLOAT, EffectiveFormat::Luminance32F); AddUnpackTuple(LOCAL_GL_ALPHA , LOCAL_GL_FLOAT, EffectiveFormat::Alpha32F); AddUnpackTuple(LOCAL_GL_RGB , LOCAL_GL_HALF_FLOAT, EffectiveFormat::RGB16F ); AddUnpackTuple(LOCAL_GL_RGBA , LOCAL_GL_HALF_FLOAT, EffectiveFormat::RGBA16F); AddUnpackTuple(LOCAL_GL_LUMINANCE_ALPHA, LOCAL_GL_HALF_FLOAT, EffectiveFormat::Luminance16FAlpha16F); AddUnpackTuple(LOCAL_GL_LUMINANCE , LOCAL_GL_HALF_FLOAT, EffectiveFormat::Luminance16F); AddUnpackTuple(LOCAL_GL_ALPHA , LOCAL_GL_HALF_FLOAT, EffectiveFormat::Alpha16F); // Everyone's favorite problem-child: AddUnpackTuple(LOCAL_GL_RGB , LOCAL_GL_HALF_FLOAT_OES, EffectiveFormat::RGB16F ); AddUnpackTuple(LOCAL_GL_RGBA , LOCAL_GL_HALF_FLOAT_OES, EffectiveFormat::RGBA16F); AddUnpackTuple(LOCAL_GL_LUMINANCE_ALPHA, LOCAL_GL_HALF_FLOAT_OES, EffectiveFormat::Luminance16FAlpha16F); AddUnpackTuple(LOCAL_GL_LUMINANCE , LOCAL_GL_HALF_FLOAT_OES, EffectiveFormat::Luminance16F); AddUnpackTuple(LOCAL_GL_ALPHA , LOCAL_GL_HALF_FLOAT_OES, EffectiveFormat::Alpha16F); } ////////////////////////////////////////////////////////////////////////////////////////// Loading dom/canvas/WebGLFormats.h +10 −0 Original line number Diff line number Diff line Loading @@ -131,6 +131,16 @@ enum class EffectiveFormat : EffectiveFormatValueT { // OES_compressed_ETC1_RGB8_texture ETC1_RGB8, // OES_texture_float Luminance32FAlpha32F, Luminance32F, Alpha32F, // OES_texture_half_float Luminance16FAlpha16F, Luminance16F, Alpha16F, MAX, }; Loading Loading
dom/canvas/WebGLFormats.cpp +26 −6 Original line number Diff line number Diff line Loading @@ -268,6 +268,16 @@ InitFormatInfoMap() // OES_compressed_ETC1_RGB8_texture AddFormatInfo(FOO(ETC1_RGB8), 0, UnsizedFormat::RGB, ComponentType::NormUInt); // OES_texture_float AddFormatInfo(FOO(Luminance32FAlpha32F), 2, UnsizedFormat::LA, ComponentType::Float); AddFormatInfo(FOO(Luminance32F ), 1, UnsizedFormat::L , ComponentType::Float); AddFormatInfo(FOO(Alpha32F ), 1, UnsizedFormat::A , ComponentType::Float); // OES_texture_half_float AddFormatInfo(FOO(Luminance16FAlpha16F), 2, UnsizedFormat::LA, ComponentType::Float); AddFormatInfo(FOO(Luminance16F ), 1, UnsizedFormat::L , ComponentType::Float); AddFormatInfo(FOO(Alpha16F ), 1, UnsizedFormat::A , ComponentType::Float); #undef FOO } Loading Loading @@ -298,12 +308,22 @@ InitUnpackTupleMap() AddUnpackTuple(LOCAL_GL_RGB , LOCAL_GL_FLOAT, EffectiveFormat::RGB32F ); AddUnpackTuple(LOCAL_GL_RGBA , LOCAL_GL_FLOAT, EffectiveFormat::RGBA32F); AddUnpackTuple(LOCAL_GL_LUMINANCE_ALPHA, LOCAL_GL_FLOAT, EffectiveFormat::Luminance32FAlpha32F); AddUnpackTuple(LOCAL_GL_LUMINANCE , LOCAL_GL_FLOAT, EffectiveFormat::Luminance32F); AddUnpackTuple(LOCAL_GL_ALPHA , LOCAL_GL_FLOAT, EffectiveFormat::Alpha32F); AddUnpackTuple(LOCAL_GL_RGB , LOCAL_GL_HALF_FLOAT, EffectiveFormat::RGB16F ); AddUnpackTuple(LOCAL_GL_RGBA , LOCAL_GL_HALF_FLOAT, EffectiveFormat::RGBA16F); AddUnpackTuple(LOCAL_GL_LUMINANCE_ALPHA, LOCAL_GL_HALF_FLOAT, EffectiveFormat::Luminance16FAlpha16F); AddUnpackTuple(LOCAL_GL_LUMINANCE , LOCAL_GL_HALF_FLOAT, EffectiveFormat::Luminance16F); AddUnpackTuple(LOCAL_GL_ALPHA , LOCAL_GL_HALF_FLOAT, EffectiveFormat::Alpha16F); // Everyone's favorite problem-child: AddUnpackTuple(LOCAL_GL_RGB , LOCAL_GL_HALF_FLOAT_OES, EffectiveFormat::RGB16F ); AddUnpackTuple(LOCAL_GL_RGBA , LOCAL_GL_HALF_FLOAT_OES, EffectiveFormat::RGBA16F); AddUnpackTuple(LOCAL_GL_LUMINANCE_ALPHA, LOCAL_GL_HALF_FLOAT_OES, EffectiveFormat::Luminance16FAlpha16F); AddUnpackTuple(LOCAL_GL_LUMINANCE , LOCAL_GL_HALF_FLOAT_OES, EffectiveFormat::Luminance16F); AddUnpackTuple(LOCAL_GL_ALPHA , LOCAL_GL_HALF_FLOAT_OES, EffectiveFormat::Alpha16F); } ////////////////////////////////////////////////////////////////////////////////////////// Loading
dom/canvas/WebGLFormats.h +10 −0 Original line number Diff line number Diff line Loading @@ -131,6 +131,16 @@ enum class EffectiveFormat : EffectiveFormatValueT { // OES_compressed_ETC1_RGB8_texture ETC1_RGB8, // OES_texture_float Luminance32FAlpha32F, Luminance32F, Alpha32F, // OES_texture_half_float Luminance16FAlpha16F, Luminance16F, Alpha16F, MAX, }; Loading