Loading content/canvas/src/CustomQS_WebGL.h +5 −6 Original line number Diff line number Diff line Loading @@ -512,9 +512,8 @@ helper_nsIDOMWebGLRenderingContext_UniformMatrix_x_fv(JSContext *cx, unsigned ar return JS_FALSE; } int32_t transpose; if (!JS_ValueToECMAInt32(cx, argv[1], &transpose)) return JS_FALSE; JSBool transpose; MOZ_ALWAYS_TRUE(JS_ValueToBoolean(cx, argv[1], &transpose)); if (JSVAL_IS_PRIMITIVE(argv[2])) { xpc_qsThrowBadArg(cx, NS_ERROR_FAILURE, vp, 2); Loading Loading @@ -544,11 +543,11 @@ helper_nsIDOMWebGLRenderingContext_UniformMatrix_x_fv(JSContext *cx, unsigned ar } if (nElements == 2) { rv = self->UniformMatrix2fv_array(location, transpose ? 1 : 0, wa); rv = self->UniformMatrix2fv_array(location, transpose, wa); } else if (nElements == 3) { rv = self->UniformMatrix3fv_array(location, transpose ? 1 : 0, wa); rv = self->UniformMatrix3fv_array(location, transpose, wa); } else if (nElements == 4) { rv = self->UniformMatrix4fv_array(location, transpose ? 1 : 0, wa); rv = self->UniformMatrix4fv_array(location, transpose, wa); } if (NS_FAILED(rv)) Loading Loading
content/canvas/src/CustomQS_WebGL.h +5 −6 Original line number Diff line number Diff line Loading @@ -512,9 +512,8 @@ helper_nsIDOMWebGLRenderingContext_UniformMatrix_x_fv(JSContext *cx, unsigned ar return JS_FALSE; } int32_t transpose; if (!JS_ValueToECMAInt32(cx, argv[1], &transpose)) return JS_FALSE; JSBool transpose; MOZ_ALWAYS_TRUE(JS_ValueToBoolean(cx, argv[1], &transpose)); if (JSVAL_IS_PRIMITIVE(argv[2])) { xpc_qsThrowBadArg(cx, NS_ERROR_FAILURE, vp, 2); Loading Loading @@ -544,11 +543,11 @@ helper_nsIDOMWebGLRenderingContext_UniformMatrix_x_fv(JSContext *cx, unsigned ar } if (nElements == 2) { rv = self->UniformMatrix2fv_array(location, transpose ? 1 : 0, wa); rv = self->UniformMatrix2fv_array(location, transpose, wa); } else if (nElements == 3) { rv = self->UniformMatrix3fv_array(location, transpose ? 1 : 0, wa); rv = self->UniformMatrix3fv_array(location, transpose, wa); } else if (nElements == 4) { rv = self->UniformMatrix4fv_array(location, transpose ? 1 : 0, wa); rv = self->UniformMatrix4fv_array(location, transpose, wa); } if (NS_FAILED(rv)) Loading