Loading layout/generic/nsGfxScrollFrame.cpp +0 −9 Original line number Diff line number Diff line Loading @@ -2404,15 +2404,6 @@ nsGfxScrollFrameInner::GetScrollRange(nscoord aWidth, nscoord aHeight) const nsRect range = GetScrolledRect(); range.width -= aWidth; range.height -= aHeight; nsPresContext* presContext = mOuter->PresContext(); PRInt32 appUnitsPerDevPixel = presContext->AppUnitsPerDevPixel(); range.width = AlignToDevPixelRoundingToZero(range.XMost(), appUnitsPerDevPixel) - range.x; range.height = AlignToDevPixelRoundingToZero(range.YMost(), appUnitsPerDevPixel) - range.y; range.x = AlignToDevPixelRoundingToZero(range.x, appUnitsPerDevPixel); range.y = AlignToDevPixelRoundingToZero(range.y, appUnitsPerDevPixel); return range; } Loading Loading
layout/generic/nsGfxScrollFrame.cpp +0 −9 Original line number Diff line number Diff line Loading @@ -2404,15 +2404,6 @@ nsGfxScrollFrameInner::GetScrollRange(nscoord aWidth, nscoord aHeight) const nsRect range = GetScrolledRect(); range.width -= aWidth; range.height -= aHeight; nsPresContext* presContext = mOuter->PresContext(); PRInt32 appUnitsPerDevPixel = presContext->AppUnitsPerDevPixel(); range.width = AlignToDevPixelRoundingToZero(range.XMost(), appUnitsPerDevPixel) - range.x; range.height = AlignToDevPixelRoundingToZero(range.YMost(), appUnitsPerDevPixel) - range.y; range.x = AlignToDevPixelRoundingToZero(range.x, appUnitsPerDevPixel); range.y = AlignToDevPixelRoundingToZero(range.y, appUnitsPerDevPixel); return range; } Loading