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  • Dzmitry Malyshau's avatar
    Bug 1581710 - Update WebGPU IDL bindings r=jgilbert,bzbarsky · b91906ee
    Dzmitry Malyshau authored
    This mostly updates the bindings to the current state.
    No actual logic backing them yet.
    
    *Note*: the IDL does *not* need to be checked for matching the upstream spec precisely at this stage. The upstream is evolving, we just need to update in order to start integrating the implementation. What needs to be checked is - how C++ represents the IDL, esp with regards to derived classes, events, and hierarchies.
    
    The trickiest points, arguably, are:
      - WebGPU -> GPU prefix change
      - the goop for interfaces that are not final
    
    Differential Revision: https://phabricator.services.mozilla.com/D46166
    
    --HG--
    rename : dom/webgpu/InputState.cpp => dom/webgpu/DeviceLostInfo.cpp
    rename : dom/webgpu/Fence.h => dom/webgpu/DeviceLostInfo.h
    rename : dom/webgpu/BlendState.cpp => dom/webgpu/OutOfMemoryError.cpp
    rename : dom/webgpu/LogEntry.h => dom/webgpu/OutOfMemoryError.h
    rename : dom/webgpu/BindGroup.h => dom/webgpu/ProgrammablePassEncoder.cpp
    rename : dom/webgpu/BlendState.cpp => dom/webgpu/RenderBundle.cpp
    rename : dom/webgpu/BlendState.h => dom/webgpu/RenderBundle.h
    rename : dom/webgpu/AttachmentState.cpp => dom/webgpu/ValidationError.cpp
    rename : dom/webgpu/AttachmentState.h => dom/webgpu/ValidationError.h
    extra : moz-landing-system : lando
    b91906ee