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Bug 1941154 - Use shader to clear alpha targets on Adreno 510. a=diannaS DONTBUILD
Recent refactoring of render target initialization caused stale contents of alpha render targets to be used as clip masks instead of valid masks on Adreno 510 devices. Presumably we were fortunate not to be hitting this previously, and it was regressed by a subtle accidental behavioural change introduced by the refactor. Using quads to clear alpha targets appears to be the most robust way of avoiding it. Original Revision: https://phabricator.services.mozilla.com/D260105 Differential Revision: https://phabricator.services.mozilla.com/D260301