Bug 1601060 - Fix shader compilation error on some Android devices. r=nical
Some OpenGL ES implementations do not like how we overflow a signed 32-bit integer when masking what are otherwise really unsigned 32-bit integers. This patch avoids the problematic mask and instead just does an equivalent shift. Differential Revision: https://phabricator.services.mozilla.com/D55733 --HG-- extra : moz-landing-system : lando
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