Loading testing/web-platform/meta/css/css-cascade/layer-rules-cssom.html.ini 0 → 100644 +24 −0 Original line number Diff line number Diff line [layer-rules-cssom.html] [Import into anonymous layer] expected: if not fission and (os == "win") and not debug: PASS if not fission and (os == "mac"): PASS if fission: PASS if not fission and (os == "linux") and not debug: [FAIL, PASS] FAIL [Import into named layer] expected: if not fission and (os == "win") and not debug: PASS if not fission and (os == "mac"): PASS if fission: PASS if not fission and (os == "linux") and not debug: [FAIL, PASS] FAIL [Import without layer] expected: if not fission and (os == "win") and not debug: PASS if not fission and (os == "mac"): PASS if fission: PASS if not fission and (os == "linux") and not debug: [FAIL, PASS] FAIL testing/web-platform/meta/css/css-cascade/layer-statement-before-import.html.ini +16 −0 Original line number Diff line number Diff line Loading @@ -6,6 +6,10 @@ if (os == "win") and debug and not fission and (processor == "x86"): [PASS, FAIL] if (os == "linux") and swgl: [PASS, FAIL] if os == "android": FAIL if (os == "win") and debug and (processor == "x86_64") and not swgl: FAIL if (os == "linux") and not fission and not swgl and debug: FAIL if (os == "linux") and not fission and not swgl and not debug: [FAIL, PASS] if (os == "win") and not debug and (processor == "x86"): [PASS, FAIL] [insertRule before imports] expected: FAIL Loading @@ -16,6 +20,10 @@ if (os == "win") and debug and not fission and (processor == "x86"): [PASS, FAIL] if (os == "linux") and swgl: [PASS, FAIL] if os == "android": FAIL if (os == "win") and debug and (processor == "x86_64") and not swgl: FAIL if (os == "linux") and not fission and not swgl and debug: FAIL if (os == "linux") and not fission and not swgl and not debug: [FAIL, PASS] if (os == "win") and not debug and (processor == "x86"): [PASS, FAIL] [insert other rules to pre-import layer statements fails] expected: FAIL Loading @@ -26,6 +34,10 @@ if (os == "win") and debug and not fission and (processor == "x86"): [PASS, FAIL] if (os == "linux") and swgl: [PASS, FAIL] if os == "android": FAIL if (os == "linux") and not fission and not swgl and debug: FAIL if (os == "win") and debug and (processor == "x86_64") and not swgl: FAIL if (os == "linux") and not fission and not swgl and not debug: [FAIL, PASS] if (os == "win") and not debug and (processor == "x86"): [PASS, FAIL] [deleteRule after imports] expected: Loading @@ -33,3 +45,7 @@ if (os == "win") and debug and not fission and (processor == "x86"): [PASS, FAIL] if (os == "linux") and swgl: [PASS, FAIL] if os == "android": FAIL if (os == "linux") and not fission and not swgl and debug: FAIL if (os == "win") and debug and (processor == "x86_64") and not swgl: FAIL if (os == "linux") and not fission and not swgl and not debug: [FAIL, PASS] if (os == "win") and not debug and (processor == "x86"): [PASS, FAIL] Loading
testing/web-platform/meta/css/css-cascade/layer-rules-cssom.html.ini 0 → 100644 +24 −0 Original line number Diff line number Diff line [layer-rules-cssom.html] [Import into anonymous layer] expected: if not fission and (os == "win") and not debug: PASS if not fission and (os == "mac"): PASS if fission: PASS if not fission and (os == "linux") and not debug: [FAIL, PASS] FAIL [Import into named layer] expected: if not fission and (os == "win") and not debug: PASS if not fission and (os == "mac"): PASS if fission: PASS if not fission and (os == "linux") and not debug: [FAIL, PASS] FAIL [Import without layer] expected: if not fission and (os == "win") and not debug: PASS if not fission and (os == "mac"): PASS if fission: PASS if not fission and (os == "linux") and not debug: [FAIL, PASS] FAIL
testing/web-platform/meta/css/css-cascade/layer-statement-before-import.html.ini +16 −0 Original line number Diff line number Diff line Loading @@ -6,6 +6,10 @@ if (os == "win") and debug and not fission and (processor == "x86"): [PASS, FAIL] if (os == "linux") and swgl: [PASS, FAIL] if os == "android": FAIL if (os == "win") and debug and (processor == "x86_64") and not swgl: FAIL if (os == "linux") and not fission and not swgl and debug: FAIL if (os == "linux") and not fission and not swgl and not debug: [FAIL, PASS] if (os == "win") and not debug and (processor == "x86"): [PASS, FAIL] [insertRule before imports] expected: FAIL Loading @@ -16,6 +20,10 @@ if (os == "win") and debug and not fission and (processor == "x86"): [PASS, FAIL] if (os == "linux") and swgl: [PASS, FAIL] if os == "android": FAIL if (os == "win") and debug and (processor == "x86_64") and not swgl: FAIL if (os == "linux") and not fission and not swgl and debug: FAIL if (os == "linux") and not fission and not swgl and not debug: [FAIL, PASS] if (os == "win") and not debug and (processor == "x86"): [PASS, FAIL] [insert other rules to pre-import layer statements fails] expected: FAIL Loading @@ -26,6 +34,10 @@ if (os == "win") and debug and not fission and (processor == "x86"): [PASS, FAIL] if (os == "linux") and swgl: [PASS, FAIL] if os == "android": FAIL if (os == "linux") and not fission and not swgl and debug: FAIL if (os == "win") and debug and (processor == "x86_64") and not swgl: FAIL if (os == "linux") and not fission and not swgl and not debug: [FAIL, PASS] if (os == "win") and not debug and (processor == "x86"): [PASS, FAIL] [deleteRule after imports] expected: Loading @@ -33,3 +45,7 @@ if (os == "win") and debug and not fission and (processor == "x86"): [PASS, FAIL] if (os == "linux") and swgl: [PASS, FAIL] if os == "android": FAIL if (os == "linux") and not fission and not swgl and debug: FAIL if (os == "win") and debug and (processor == "x86_64") and not swgl: FAIL if (os == "linux") and not fission and not swgl and not debug: [FAIL, PASS] if (os == "win") and not debug and (processor == "x86"): [PASS, FAIL]