Skip to content

Backport Bug 1984016: Scale down dithering range to avoid GPU specific rounding difference

⬅️ Backport Patchset

Bookkeeping

Issue(s)

Merge Request(s)

Target Channels

  • Alpha
  • Stable
  • Legacy

Notes

Seems a trivial fix that could reduce differences between GPUs (add a constant multiplication to shaders).

The only reason I see not to backport is to ask upstream if they can do it for us instead.


Edited by Pier Angelo Vendrame
To upload designs, you'll need to enable LFS and have an admin enable hashed storage. More information