Skip to content
Snippets Groups Projects
Commit f3cbd642 authored by Nick Mathewson's avatar Nick Mathewson :game_die:
Browse files

Implement a fast aes-ctr prng

This module is currently implemented to use the same technique as
libottery (later used by the bsds' arc4random replacement), using
AES-CTR-256 as its underlying stream cipher.  It's backtracking-
resistant immediately after each call, and prediction-resistant
after a while.

Here's how it works:

We generate psuedorandom bytes using AES-CTR-256.  We generate BUFLEN bytes
at a time.  When we do this, we keep the first SEED_LEN bytes as the key
and the IV for our next invocation of AES_CTR, and yield the remaining
BUFLEN - SEED_LEN bytes to the user as they invoke the PRNG.  As we yield
bytes to the user, we clear them from the buffer.

Every RESEED_AFTER times we refill the buffer, we mix in an additional
SEED_LEN bytes from our strong PRNG into the seed.

If the user ever asks for a huge number of bytes at once, we pull SEED_LEN
bytes from the PRNG and use them with our stream cipher to fill the user's
request.
parent 3d3578ab
Branches
Tags
No related merge requests found
Loading
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please register or to comment