- May 21, 2012
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Gervase Markham authored
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- May 19, 2012
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Brian Hackett authored
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Brian Hackett authored
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Brian Hackett authored
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Kartikaya Gupta authored
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- May 18, 2012
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Ms2ger authored
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Makoto Kato authored
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- May 20, 2012
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Bas Schouten authored
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- May 17, 2012
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Jeff Muizelaar authored
This takes a trick from skia to go faster. For now, it's only used on non-NEON devices. --HG-- extra : rebase_source : c2ddce91cc8cf71ee609420107b0922d1166db43
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Benoit Girard authored
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- May 16, 2012
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Kyle Huey authored
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Bas Schouten authored
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Ryan VanderMeulen authored
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- May 15, 2012
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Benoit Girard authored
--HG-- extra : rebase_source : 0d2930f14507123535a72aa75f73f78d03bcb765
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Jeff Muizelaar authored
This gives significantly faster bilinear sampling when we don't have NEON.
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- May 17, 2012
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Nicholas Cameron authored
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- May 15, 2012
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Benjamin Smedberg authored
Bug 749459 - Load the EGL libraries correctly on Windows from the GRE path and the system location on other platforms (should be Android-only currently), r=bjacob --HG-- extra : rebase_source : 12750d4c6dbcc5324256039b9f05b207ed7ec990
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Benoit Girard authored
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Mike Hommey authored
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Mike Hommey authored
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- May 16, 2012
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Vladimir Vukicevic authored
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Makoto Kato authored
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- May 12, 2012
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Benoit Jacob authored
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Bas Schouten authored
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- May 10, 2012
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Paul O’Shannessy authored
Bug 753854 - -[NSOpenGLPixelFormat initWithAttributes] should be passed a 0 terminated array. [r=joe]
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Vladimir Vukicevic authored
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- May 12, 2012
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Siarhei Siamashka authored
This will allows us to scale and repeat in a single pass instead of doing it in two. --HG-- extra : rebase_source : 8f40aec620494d9c584a3c58cd70ac39723041a4
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- May 08, 2012
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Oleg Romashin authored
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Jonathan Kew authored
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Bas Schouten authored
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Bas Schouten authored
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Bas Schouten authored
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Bas Schouten authored
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Bas Schouten authored
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- May 07, 2012
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Oleg Romashin authored
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Benoit Jacob authored
Bug 751643 - ensure that strings produced by ANGLE's getVariableInfo function are null-terminated - r=bz,upstream Checked in upstream ANGLE as r1070.
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- May 06, 2012
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Timothy B. Terriberry authored
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- May 04, 2012
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Chris Lord authored
When the layer size changed, reused tiles that then fell out of the layer area would be incorrectly rendered. Fix this by deriving the rendered content area from set display-ports and correctly invalidating when harvesting tiles, and clipping when drawing them. --HG-- extra : rebase_source : 6427be89b9cfb1e54feb0582fb64fa97d7d42bde
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- May 02, 2012
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Ehsan Akhgari authored
Landing on a CLOSED TREE
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- May 01, 2012
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Benoit Girard authored
--HG-- extra : rebase_source : 914f0602e64557481f91f96bd78fb9c6ed2dc4b5
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