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Commit 9d41629a authored by Nick Mathewson's avatar Nick Mathewson :game_die:
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Delay getsockname() call until after connect() is done

On Windows, getsockname() on a nonblocking apparently won't work
until the connection is done connecting.  On XP, it seems to fail by
reporting success and declaring that your address is INADDR_ANY.  On the
Win8 preview, though, it fails more loudly and says WSAEINVAL.

Fix for bug 5374; bugfix on 0.1.1.14-alpha.
parent 75fc4dbb
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