Investigating any new browser change is always good, but will webvr even work with WebGL blocked by default in NoScript?
There's always a chance something could leak or be detectable, even if virtual reality doesn't work for users. A brief search of NoScript's site and the web didn't turn up any discussion of NoScript adding a block webVR option.
In TBB - Fx 52.2, about:config pref "dom.vr.oculus.enabled" is true, by default.
It looks like 6 other similar prefs are set false, for now.
For those already checking it out in Fx nightlies, doesn't it show up under plugins manager, where it can be disabled?
In Firefox 60 ESR, WebVR is enabled by default on Windows (in Firefox >= 60 non-ESR, it is also enabled on macOS). Assuming we do not have time to audit the code that implements this feature, we should set dom.vr.enabled to false in browser/app/profiles/000-tor-browser.js
Thanks! Cherry-picked to tor-browser-60.1.0esr-8.0-1 (commit 110dd4538adff67d4014684da52a518d17c1be39). Leaving the ticket open for the actual investigation.
Trac: Status: needs_review to new Keywords: TorBrowserTeam201808R deleted, TorBrowserTeam201808 added
@richard +1 closing, if webXR ever gets turned on then we can open a new ticket, or we could use this one to set the webXR prefs for future proofing - please advise