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Commit 4d11a468 authored by Nick Mathewson's avatar Nick Mathewson :game_die:
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Correct two state-file variable types.

These should have been int, but we had listed them as unsigned.
That's an easy mistake to make, since "int" corresponds with either
INT or UINT in the configuration file.

This bug cannot have actually caused a problem in practice, since we
check those fields' values on load, and ensure that they are in
range 0..INT32_MAX.
parent eb54a856
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