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Commit c650ab80 authored by Nick Mathewson's avatar Nick Mathewson :game_die: Committed by David Goulet
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Move VTFLAG_* declarations to conftypes.h

parent 03e41830
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......@@ -149,6 +149,25 @@ typedef struct struct_magic_decl_t {
**/
#define CVFLAG_INVISIBLE (1u<<2)
/**
* Flag for var_type_def_t.
* Set iff a variable of this type can never be set directly by name.
**/
#define VTFLAG_UNSETTABLE (1u<<0)
/**
* Flag for var_type_def_t.
* Set iff a variable of this type is always contained in another
* variable, and as such doesn't need to be dumped or copied
* independently.
**/
#define VTFLAG_CONTAINED (1u<<1)
/**
* Flag for var_type_def_t.
* Set iff a variable of this type can be set more than once without
* destroying older values. Such variables should implement "mark_fragile".
*/
#define VTFLAG_CUMULATIVE (1u<<2)
/** A variable allowed in the configuration file or on the command line. */
typedef struct config_var_t {
struct_member_t member; /** A struct member corresponding to this
......
......@@ -133,25 +133,6 @@ struct var_type_fns_t {
void (*mark_fragile)(void *value, const void *params);
};
/**
* Flag for var_type_def_t.
* Set iff a variable of this type can never be set directly by name.
**/
#define VTFLAG_UNSETTABLE (1u<<0)
/**
* Flag for var_type_def_t.
* Set iff a variable of this type is always contained in another
* variable, and as such doesn't need to be dumped or copied
* independently.
**/
#define VTFLAG_CONTAINED (1u<<1)
/**
* Flag for var_type_def_t.
* Set iff a variable of this type can be set more than once without
* destroying older values. Such variables should implement "mark_fragile".
*/
#define VTFLAG_CUMULATIVE (1u<<2)
/**
* A structure describing a type that can be manipulated with the typedvar_*
* functions.
......
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