new window: increase max width
new window sizes are only applied to non-android devices (AFAIK). Android will use LBing when ready.
new windows are calculated with a max width of 1000px (and then steps down in 200px increments). Note: height is similar (max 1000m steps of 100)
Somewhat relevant, LBing has reduced the number of combos of
h: but assuming there was no accidental window sizing, and ignoring anything from bugs (toolbar showing, dpi etc)... just focusing on new windows
desktop/laptop screens are likely to be widescreen (approx 16/9), and even the old 1.33/1 (e.g. 1024x768) is not square
Lets say 99% of heights used are
[600,700,800,900,1000]. Increasing the max width to
1200 theoretically increases the number of entropy buckets by 5 (1 new x number of heights) and to
1400 by 10, etc. But in reality, it's not going to affect actual entropy (but there may be some edge cases): e.g.
- if you can do
1000px high, you can almost certainly do
1200wide (or you never could do 1000 wide anyway: e.g 1024x768)
- if you're limited to 600 high, you can't do 1200 anyway
Obviously there are a lot of desktop/laptop screen aspect ratios out there, and we don't have any hard data - but my point is:
why are we square on desktops/laptops? - a lot of webpages cause a horizontal scroll bar which is quite annoying (and you know just how upset users can get with visuals: see LB introduction) - so I'll just label this as a usability issue: not just the scrollbar, but wastage of available screen real estate / productivity.
Without some real hard data, we can only guess (but we can look at Firefox telemetry or real world screen stats). My instinct tells me 1200 max is "safe" (as its below both 4/3 and 16/9), and if 4/3 is an edge case, then 1400 or 1600 is also "safe"
I know 1000px seems the safer bet, but 1200px = more usability = more users/uptake .. and, it shouldn't affect actual real world entropy